1,353 results on '"Chang, Chun-Yen"'
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2. Investigating Effects of Perceived Technology-enhanced Environment on Self-regulated Learning: Beyond P-values
3. Asian Students' Cultural Orientation and Computer Self-Efficacy Significantly Related to Online Inquiry-Based Learning Outcomes on the Go-Lab Platform
4. Chapter 37 Introduction to Section 6
5. Landscape naturalness and restoring benefit: a connection through bird diversity
6. Investigating effects of perceived technology-enhanced environment on self-regulated learning
7. Implementation of E-Learning in New Taipei City during COVID-19
8. Franco-Taiwanese Research on Extended Reality Experience
9. Asian Students’ Cultural Orientation and Computer Self-Efficacy Significantly Related to Online Inquiry-Based Learning Outcomes on the Go-Lab Platform
10. The Role of Students' Worldview on Decision-Making: An Indonesian Case Study by a Socio-Scientific Issue-Based Instruction through Integrated STEM Education
11. The Go-Lab Platform, an Inquiry-Learning Space: Investigation into Students' Technology Acceptance, Knowledge Integration, and Learning Outcomes
12. Students' Blended Learning Course Experience Scale (BLCES): Development and Validation
13. Exploring the Relationship of Spatial Visualization and Scientific Modeling in Grades 4 and 7 Students Based on Cognitive Assessment Data
14. Designing for harmony in urban green space: Linking the concepts of biophilic design, environmental Qi, restorative environment, and landscape preference
15. Volunteering in nature: a win–win strategy for healthy people and healthy nature
16. Onsite restorative effect of a rural ecological farm versus an urban public greenery space
17. Exploring a Direct Relationship between Students' Problem-Solving Abilities and Academic Achievement: A STEM Education at a Coffee Plantation Area
18. Element Enterprise Tycoon: Playing Board Games to Learn Chemistry in Daily Life
19. Development and Validation of a Survey Instrument (AKA) towards Attitude, Knowledge and Application of STEM
20. Science-Edu-Communication: Trends Reveal in 20 Years of Science Communication Research
21. Using Board Games to Teach Socioscientific Issues on Biological Conservation and Economic Development in Taiwan
22. The Go-Lab Platform, an Inquiry-learning Space: Investigation into Students’ Technology Acceptance, Knowledge Integration, and Learning Outcomes
23. Durations of virtual exposure to built and natural landscapes impact self-reported stress recovery: evidence from three countries
24. Learn biology using digital game-based learning: A systematic literature review
25. Special issue: Health, it matters: responsible mission for landscape and ecological engineering
26. How do humans value urban nature? Developing the perceived biophilic design scale (PBDs) for preference and emotion
27. Teaching Socio-Scientific Issues through Integrated STEM Education: An Effective Practical Averment from Indonesian Science Lessons
28. Reimagining urban agriculture for sustainable urban futures
29. Research tools for investigating the relationship between environment and human health
30. Introduction to Section 6
31. From research to practice
32. The role of unfused-ring-based small-molecule acceptors as the third component in ternary organic photovoltaics.
33. Evidence of STEM Enactment Effectiveness in Asian Student Learning Outcomes
34. DECODE-based STEM workshop in improving academic resilience and teaching competency of pre-service teachers
35. The effect of a scientific board game on improving creative problem solving skills
36. Teachers’ Responses to an Integrated STEM Module: Collaborative Curriculum Design in Taiwan, Thailand, and Vietnam
37. Special issue: Local landscape planning and management in rural areas
38. Identifying Taiwanese Teachers' Perceived Self-Efficacy for Science, Technology, Engineering, and Mathematics (STEM) Knowledge
39. The Impact of Personality on Students' Perceptions towards Online Learning
40. To Use Augmented Reality or Not in Formative Assessment: A Comparative Study
41. e-Learning Integrated STEM Education Center (eLISE) in Asia: A Reflection Case Study of Taiwan and Vietnam Research Project/Centro integrado de e-Learning y educación en STEM en Asia: una reflexión desde la experiencia de investigación en Taiwán y Vietnam/Centro integrado de e-Learning e educação em STEM na Ásia: uma reflexão a partir da perspectiva de pesquisa em Taiwan e Vietnã
42. Educación y nuevas tecnologías: Reflexiones actuales sobre sus contextos sociales y conceptuales/Education and new technologies. Current reflections about its social and conceptual contexts
43. Does vegetation density and perceptions predict green stormwater infrastructure preference?
44. How three-dimensional sketching environments affect spatial thinking: A functional magnetic resonance imaging study of virtual reality.
45. Do they have inquiry skill profiles? Exploring high school students' scientific inquiry in an animation‐based activity.
46. Association of CaMK2A and MeCP2 signaling pathways with cognitive ability in adolescents
47. The existence of environmental education in the COVID-19 pandemic: A systematic literature review
48. The scientist’s ways in national science curricula: A comparative study between Taiwan and Vietnam
49. Where Are Landscape Designers' Spatial Abilities in the Brain? An fMRI Study
50. Comparison of Animation and Static-picture based Instruction : Effects on Performance and Cognitive Load for Learning Genetics
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