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2. Investigating Effects of Perceived Technology-enhanced Environment on Self-regulated Learning: Beyond P-values

3. Asian Students' Cultural Orientation and Computer Self-Efficacy Significantly Related to Online Inquiry-Based Learning Outcomes on the Go-Lab Platform

4. Chapter 37 Introduction to Section 6

7. Implementation of E-Learning in New Taipei City during COVID-19

8. Franco-Taiwanese Research on Extended Reality Experience

10. The Role of Students' Worldview on Decision-Making: An Indonesian Case Study by a Socio-Scientific Issue-Based Instruction through Integrated STEM Education

11. The Go-Lab Platform, an Inquiry-Learning Space: Investigation into Students' Technology Acceptance, Knowledge Integration, and Learning Outcomes

12. Students' Blended Learning Course Experience Scale (BLCES): Development and Validation

13. Exploring the Relationship of Spatial Visualization and Scientific Modeling in Grades 4 and 7 Students Based on Cognitive Assessment Data

17. Exploring a Direct Relationship between Students' Problem-Solving Abilities and Academic Achievement: A STEM Education at a Coffee Plantation Area

18. Element Enterprise Tycoon: Playing Board Games to Learn Chemistry in Daily Life

19. Development and Validation of a Survey Instrument (AKA) towards Attitude, Knowledge and Application of STEM

20. Science-Edu-Communication: Trends Reveal in 20 Years of Science Communication Research

21. Using Board Games to Teach Socioscientific Issues on Biological Conservation and Economic Development in Taiwan

27. Teaching Socio-Scientific Issues through Integrated STEM Education: An Effective Practical Averment from Indonesian Science Lessons

31. From research to practice

32. The role of unfused-ring-based small-molecule acceptors as the third component in ternary organic photovoltaics.

33. Evidence of STEM Enactment Effectiveness in Asian Student Learning Outcomes

38. Identifying Taiwanese Teachers' Perceived Self-Efficacy for Science, Technology, Engineering, and Mathematics (STEM) Knowledge

39. The Impact of Personality on Students' Perceptions towards Online Learning

40. To Use Augmented Reality or Not in Formative Assessment: A Comparative Study

41. e-Learning Integrated STEM Education Center (eLISE) in Asia: A Reflection Case Study of Taiwan and Vietnam Research Project/Centro integrado de e-Learning y educación en STEM en Asia: una reflexión desde la experiencia de investigación en Taiwán y Vietnam/Centro integrado de e-Learning e educação em STEM na Ásia: uma reflexão a partir da perspectiva de pesquisa em Taiwan e Vietnã

44. How three-dimensional sketching environments affect spatial thinking: A functional magnetic resonance imaging study of virtual reality.

45. Do they have inquiry skill profiles? Exploring high school students' scientific inquiry in an animation‐based activity.

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