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Your search keyword '"DIGITAL learning"' showing total 13,187 results

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13,187 results on '"DIGITAL learning"'

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1. More Likely to Pay but Less Engaged: The Effects of Switching Online Courses from Scheduled to On-Demand Release on User Behavior.

2. Accelerating QM/MM simulations of electrochemical interfaces through machine learning of electronic charge densities.

3. Unplug the Classroom. Or Reboot It. Just Don’t Do Nothing.

4. Digital Literacy Education for Older Adults: A Scoping Review.

5. Acceptability of Nudge in Digital Learning Environment.

8. Developing the Healthy Actions and Lifestyles to Avoid Dementia or Hispanos y el ALTo a la Demencia program

9. Teachers' Competence as Enabling Predictor towards Readiness in Digital Learning.

10. Digital Learning Material in 2D Animation for First Year Drafting Technology Students.

11. Correlating Teacher's Attitude towards E-learning and Mental Wellbeing of Elementary School Teachers in the Division of Quezon.

12. Investigating the e-learning choice under the learners' perspective using demand driven learning model: insights from Vietnam.

13. The COVID-19 pandemic and firms' E-learning use: implications for inequality in training opportunities.

14. How schoolchildren use digital media in class and outside of school over several weeks: a quantitative case study with media diaries.

15. Teaching enthusiasm in video lectures: Evidence from two experimental studies.

16. Digital learning technologies usage during Covid‐19 lockdowns.

17. Digital vs. conventional instructor-led midwifery training in Benue State, Nigeria: a randomized non-inferiority trial.

18. Foreign Language Enjoyment as a mediator between Informal Digital Learning of English and willingness to communicate: a sample of Hong Kong EFL secondary students.

19. Verbal feedback for written assessment: evaluating a novel feedback communication strategy.

20. Revisiting informal digital learning of English (IDLE): a structural equation modeling approach in a university EFL context.

21. Learning in Pyjamas: What Their Use of Webcams Reveals about Students' Self-Presentation in Online Learning Activities.

22. An Interactive Weighted Geometric Aggregation Operator on T2IFS.

23. Teachers' Competencies in Digital Integration of Learning Contents in Dynamic Classroom Practices: A Review of Teacher Professional Development Needs.

24. Analysing influential factors in e-learning technology acceptance for digital learning effectiveness enhancement.

25. Customer satisfaction index in Indonesian student micro credentials program.

26. Enhancing teaching materials development course with the ICARE learning model in e-learning.

27. Unsupervised representation learning of Kohn–Sham states and consequences for downstream predictions of many-body effects.

28. Detection of colorization based image forgeries using convolutional autoencoder method.

29. Utilization of learning media based on augmented reality on design material network topology.

30. Effectiveness of English E-Learning Classes: University Students' Perspectives.

31. Identity Matters: A Framework for Bridging Contemporary e-Learning Theory with Online Practice.

32. Microlearning and firm performance: Toward increased self-regulated learning.

33. Can improvisation be paradoxical? Learner positionality and the improvised digital disruption.

34. Investigating the impact of leadership role and digital skills on improving organizational performance with the mediating role of digital ethics.

35. Comparative analysis of frequently used e-learning platforms.

36. Toward a whole-of-virtual school framework for promoting student physical activity: a scoping review protocol.

37. A Blended Learning Course to Support Innovative Online Teaching in Higher Education.

38. Synchronous online learning and career readiness in higher education: student perceptions, challenges, and solutions.

39. Exploring Stakeholder Perspectives on the Implementation of WHO iSupport for Dementia Program: A Qualitative Study.

40. Developing and evaluating an e-learning and e-assessment tool for organic chemistry in higher education.

41. Game-based learning in metaverse: Virtual chemistry classroom for chemical bonding for remote education.

42. A quasi-experimental study on the advantages of digital gamification using CoSpaces Edu application in science education.

43. The influence of learning analytics dashboard information design on cognitive load and performance.

44. Influence of e-learning on the students' of higher education in the digital era: A systematic literature review.

45. The effectiveness of using IT in art education to develop learning motivation and psychological well-being.

46. Design of a virtual reality serious game for experiencing the colors of Dunhuang frescoes.

47. Holographic Air‐Quality Monitor (HAM).

48. Effectiveness of chatbots in improving learning experience in an online course.

49. Overcoming e-learning hurdles: strategies for enhancing stem education in Africa through digital innovation.

50. Kahoot! Game‐based digital learning platform: A comprehensive meta‐analysis.

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