1. Game jam
- Author
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Ben Schouten, Regina Bernhaupt, Cagdas Toprak, Alan Chatham, Florian 'Floyd' Mueller, Menno Deen, Rohit Ashok Khot, Sebastiaan Pijnappel, Centre National de la Recherche Scientifique - CNRS (FRANCE), Carnegie Mellon University - CMU (USA), Fontys University of Applied Science (NETHERLANDS), Institut National Polytechnique de Toulouse - Toulouse INP (FRANCE), Université Toulouse III - Paul Sabatier - UT3 (FRANCE), Université Toulouse - Jean Jaurès - UT2J (FRANCE), Université Toulouse 1 Capitole - UT1 (FRANCE), Royal Melbourne Institute of Technology - RMIT (AUSTRALIA), Eindhoven University of Technology - TU/e (NETHERLANDS), Institut de Recherche en Informatique de Toulouse - IRIT (Toulouse, France), and Systemic Change
- Subjects
Game jam ,Video game development ,Rapid prototyping ,Computer science ,Field (Bourdieu) ,ComputingMilieux_PERSONALCOMPUTING ,Videogames ,Game development ,Modélisation et simulation ,Systèmes embarqués ,Interface homme-machine ,Human–computer interaction ,Architectures Matérielles ,Cryptographie et sécurité ,Génie logiciel ,Interface design - Abstract
Game Jams - energized, fast-paced get-togethers of developers and artists to make digital games - have recently emerged as a way to generate and inspire novel game ideas and new ways of thinking. We intend to introduce the CHI community to this collaborative, fast-paced method of design by holding a game jam with an emphasis on developing novel user inputs as a way to explore HCI and to connect participants from diverse backgrounds. This game jam will introduce a successful model from a related field to the HCI agenda while developing collaborations between the two growing areas.
- Published
- 2013