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1. The Development of Students' Creative Problem-Solving Skills through Learning Model in Gamification Environment Together with Cartoon Animation Media

2. How Much to Invest and What Degree to Get?: Education as a Strategy on the Labour Market Scale

3. Collaborative Learning: Aligning Goals and Outcomes

4. Pursuing and Playing the Academic Game: A Duoethnographic Perspective on Two Early Career Academics' Publishing Experiences in China

5. Design Like an Egyptian: Using the 'Pyramid Model' Design 'Tailor-Made' Games for Student-Centered Physical Education Classes

6. Wicked Problems as a Context for Probability Education

7. A Methodological Framework for the Implementation of an Interdisciplinary Business Analytics Program Using Ordinal Game Theory

8. Captology in Game-Based Education: A Theoretical Framework for the Design of Persuasive Games

9. Teaching Nash Equilibrium with Python

10. Online 'Games': Conceptual Discussion on the Expectations of International Students and Lecturers in Host Universities

11. University Funding Formulas: An Analysis of the Québec Reforms and Incentives

12. How Collaborative Project Development Theory Can Be Used to Provide Guidance for International Curriculum Partnerships

13. Spaces of Joint Inquiry through Visual Facilitation and Representations in Higher Education: An Exploratory Case Study

14. Explaining Happy Victimizing in Adulthood -- A Cognitive and Economic Approach

15. Theory of Gamification -- Motivation

16. A New Approach for Assessing Teachers' Teaching Methods Used in Lessons: Game Theoretic Analysis

17. The Brinkmanship Game: Bargaining under the Mutual Risk of Escalation

18. A Game Perspective on Collaborative Learning among Students in Higher Education

19. Developing Mathematics Proficiencies through Game Theory

20. Games Theory and Strategic Alliances: Applications to British Russian Partnership

21. Biological Models for Finite Mathematics

22. A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp

23. Building Writing Skills in English in Fifth Graders: Analysis of Strategies Based on Literature and Creativity

24. 30 Years Trend of Competitive Balance in Turkish Football Super League

25. Teens-Online: A Game Theory-Based Collaborative Platform for Privacy Education

26. Gamification Strategies in a Hybrid Exemplary College Course

27. Teaching Us to Fear: The Violent Video Game Moral Panic and The Politics of Game Research

28. Room Escape at Class: Escape Games Activities to Facilitate the Motivation and Learning in Computer Science

29. Gamification of Learning and Teaching in Schools--A Critical Stance

30. An Evolutionary Game Model of Collaborative Innovation between Enterprises and Colleges under Government Participation of China

31. Practicing Democracy in the Playground: Turning Political Conflict into Educational Friction

32. Concordance of Interests in Dynamic Models of Social Partnership in the System of Continuing Professional Education

33. Implementation of Potential of the Transdisciplinary Approaches in Economic Studies

34. An Analysis of Creative Process Learning in Computer Game Activities through Player Experiences

35. Ethics Issues of Digital Contents for Pre-Service Primary Teachers: A Gamification Experience for Self-Assessment with Socrative

36. Designing an Interactive Gamified Online Case Study Platform for Preparing Preservice Teachers to Work with Parents

37. Comparative Institutional Analysis of Participation in Collaborative Learning

38. Using the Method of Normalisation for Mapping Group Marks to Individual Marks: Some Observations

39. Motivating Students in Collaborative Activities with Game-Theoretic Group Recommendations

40. Competitive Speech and Debate: How Play Influenced American Educational Practice

41. Scenario Based Education as a Framework for Understanding Students Engagement and Learning in a Project Management Simulation Game

42. The Prisoner's Dilemma and Economics 101: Do Active Learning Exercises Correlate with Student Performance?

43. A Future in the Knowledge Economy? Analysing the Career Strategies of Doctoral Scientists through the Principles of Game Theory

44. Original Intentions and Unintended Consequences: The 'Contentious' Role of Assessment in the Development of Leaving Certificate Physical Education in Ireland

45. A Video Game to Supplement a Hybrid Principles of Microeconomics Course

46. The Potential of Recreational Mathematics to Support the Development of Mathematical Learning

47. Analysis of Knowledge-Sharing Evolutionary Game in University Teacher Team

48. Producing and Scrounging during Problem Based Learning

49. Learning in Transformational Computer Games: Exploring Design Principles for a Nanotechnology Game

50. Professional Competence and Basic Ability-Oriented Game Theory Analysis of China's Higher Vocational College English Teaching

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