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3. An action video game for the treatment of amblyopia in children: A feasibility study

4. Cross-coupling between accommodation and convergence is optimized for a broad range of directions and distances of gaze

5. Recovering stereo vision by squashing virtual bugs in a virtual reality environment

6. A dichoptic custom-made action video game as a treatment for adult amblyopia

7. Mechanisms of recovery of visual function in adult amblyopia through a tailored action video game

8. Recovering stereo vision by squashing virtual bugs in a VR environment

9. Does ethnicity influence the short-term adaptation to first reading correction?

10. Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult Amblyopia

11. Effects of accommodation training on accommodation and depth of focus in an eye implanted with a crystalens intraocular lens

12. The Influence of First Near-Spectacle Reading Correction on Accommodation and Its Interaction with Convergence

13. Short-term adaptive modification of dynamic ocular accommodation

14. Interocular interactions during acuity measurement in children and adults, and in adults with amblyopia

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