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1. Inclusive IT Design in Higher Education

2. Projektowanie zorientowane na potrzeby użytkownika (UX) jako element przeciwdziałania nierównościom społecznym w świecie technoglobalizacji.

3. DESIGNING AN IT SYSTEM USING THE UNIFIED RELATIONAL PROCESS.

4. Foundations of information technology based on Bunge's systemist philosophy of reality.

5. Book Review: Sozioinformatik - Von Menschen & Computern … und Bibern

6. Spectral diversity of photosystem I from flowering plants

7. Hygienic wall finishes for food processing factories

8. Integrating Organisational Design with IT Design : The Queensland Health Payroll Case

10. Project Management for Information Technology (IT): Design of an anticipated IT project that would contribute to the achievement of the strategic goals of an organization - a case study of Water Resources Commission (WRC), Ghana

11. Digitonin-sensitive LHCII enlarges the antenna of Photosystem I in stroma lamellae of Arabidopsis thaliana after far-red and blue-light treatment

12. Foundations of information technology based on Bunge's systemist philosophy of reality

13. Real-Time Visualization of Methane Emission at Commercial Dairy Farms

14. Dig It, Design It: A new simulation tool for the design of optimal subsurface testing programs

15. It ain't what you do, it's the way that you do it: Design guidelines to better support online browsing

16. Student-centered learning: context needed

17. From Profession to Practices in IT Design.

18. 'But that is a systems solution to me' - negotiations in IT design.

19. Guidelines for GDPR compliance in Big Data systems

20. Using IT Design to Prevent Cyberbullying

21. Characterizing Collaborative Workflow and Health Information Technology

23. Why is it difficult to design innovative IT? : An agential realist study of designing IT for healthcare innovation

24. The importance of (process safety) leadership

25. Locomotion analysis of a clamper-based capsule robot in a compliant tube

26. Scripting: an exploration of designing for participation over time with communities

27. Disentangling participation through time and interaction spaces-the case of IT design for energy demand management

28. CAREER ORIENTATIONS OF STUDENS OF FINAL YEARS

29. From loquacious to reticent: understanding patient health information communication to guide consumer health IT design

30. Fostering commonfare. Strategies and tactics in a collaborative project

31. A Study on Convergence Education of IT & Design for Training Creative Talent

32. Design and Realization of Network Multimedia Teaching System Based on B/S Model

33. Understanding differences in electronic health record (EHR) use: linking individual physicians' perceptions of uncertainty and EHR use patterns in ambulatory care

34. The Role of E-Commerce on the Auditing Practices

35. IT-enabled inter-organisational relationships and collaborative innovation: integration of IT design and relationships governance

36. Evaluation in participatory design

39. IT design skills selection for professional development

40. ‘It Has to Be Useful for the Pupils, of Course’ – Teachers as Intermediaries in Design with Children

41. Effects of Three-Hour On-Peak Time-of-Use Plan on Residential Demand during Hot Phoenix Summers

42. Método para el gobierno de las tecnologías de la información basado en la modelización empresarial

43. From Profession to Practices in IT Design

44. Crisis IT design implications for high risk systems: systems, control and information propositions

45. Design It! Design Engineering in After School Programs (2002), and Explore It! Science Investigations in Out-of-School Programs (2006)

46. Informing design praxis via 2nd‐order cybernetics

47. 3D Printing in Drug Delivery Formulation: You Can Dream it, Design it and Print it. How About Patent it?

48. Appreciating Needs for Innovative IT Design

49. Introduction: Taking complexity seriously in IS research

50. The aesthetic turn: unravelling recent aesthetic approaches to human-computer interaction

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