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1. Adaptive Model for Biofeedback Data Flows Management in the Design of Interactive Immersive Environments

2. Analysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environments

3. Application of Adaptive Virtual Environments Through Biofeedback for the Treatment of Phobias

4. A-Frame as a Tool to Create Artistic Collective Installations in Virtual Reality

5. The Sense of Presence through the Humanization Created by Virtual Environments

6. The Influence of Immersive Environments on the Empathy Construct about Schizophrenia

9. Virtual Reality Cognitive-Behavioral Therapy Biofeedback System for Glossophobia

10. Software requirements definition processes in gamification development for immersive environments

11. Adaptive Model for Biofeedback Data Flows Management in the Design of Interactive Immersive Environments

12. A-Frame as a tool to create artistic collective installations in virtual reality

13. Analysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environments

14. Creating Emotions Through Digital Media Art

15. Application of Adaptive Virtual Environments Through Biofeedback for the Treatment of Phobias

16. e-EMOTION CAPSULE: as artes digitais na criação de emoções

17. The sense of presence through the humanization created by virtual environments

18. The Influence of Immersive Environments on the Empathy Construct about Schizophrenia

19. Realidades Combinadas e as Artes Performativas

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