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33 results on '"Marcel Martončik"'

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1. Network analysis of additional clinical features of (Internet) gaming disorder

2. The Psychological Science Accelerator’s COVID-19 rapid-response dataset

3. Hate speech operationalization: a preliminary examination of hate speech indicators and their structure

4. The Effect of the Economic Situation on Time and Risk Preferences: Does Financial Literacy Matter?

5. Simulation of vocational activities: experimental evidence of (no) changes in vocational interests

6. Contextual factors predicting compliance behavior during the COVID-19 pandemic: A machine learning analysis on survey data from 16 countries.

7. A Review of Consequences of Poverty on Economic Decision-Making: A Hypothesized Model of a Cognitive Mechanism

8. PSACR: The Psychological Science Accelerator's COVID-19 Rapid-response Dataset

10. Measuring Internet Gaming Disorder and Gaming Disorder: A Qualitative Content Validity Analysis of Validated Scales

11. Risk and protective factors for (internet) gaming disorder: A meta-analysis of pre-COVID studies

12. Perception of hate speech by the public and experts: Insights into predictors of perceived hate speech toward migrants

13. Network Structures of Internet Gaming Disorder and Gaming Disorder: Symptom Operationalization Causes Variation

14. Risk and protective factors for (internet) gaming disorder: A meta-analysis

15. Ontological diversity in gaming disorder measurement: a nationally representative registered report

16. Validity of Holland’s theory in adolescence: evidence from a Slovak sample

17. Author Correction: A multi-country test of brief reappraisal interventions on emotions during the COVID-19 pandemic

18. Hate speech operationalization: a preliminary examination of hate speech indicators and their structure

19. Contextual factors predicting compliance behavior during the COVID-19 pandemic: A machine learning analysis on survey data from 16 countries

20. A multi-site collaborative study of the hostile priming effect

21. Measuring Internet Gaming Disorder and Gaming Disorder: Qualitative Content Validity Analysis of Validated Scales

22. A multi-country test of brief reappraisal interventions on emotions during the COVID-19 pandemic

23. Economic situation and time discounting: Does construal level matter?

24. Simulation of vocational activities: experimental evidence of (no) changes in vocational interests

25. Poverty in behavioral research: Different operationalizations, different results

26. Crowdsourcing hypothesis tests:Making transparent how design choices shape research results

27. A global test of brief reappraisal interventions on emotions during the COVID-19 pandemic

28. Creative destruction in science

29. Factor structure and reliability of the Career Decision Self-Efficacy Scale-Short Form in Slovak adolescent sample

31. Comments' influence on message credibility

32. Do World of Warcraft (MMORPG) players experience less loneliness and social anxiety in online world (virtual environment) than in real world (offline)?

33. e-Sports: Playing just for fun or playing to satisfy life goals?

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