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1. Playing during a crisis: The impact of commercial video games on the reconfiguration of people's life during the COVID-19 pandemic.

2. The Book of Genesis and other allegorical origin stories of games.

3. Adolescent Relationship Violence: Should Pushes and Hits Always Be Considered Violent?

4. Jugar en familia(s): una propuesta pedagógica de lo corporal para las infancias.

5. Troubling and diffracting Winnicott's pioneering approach to playing through Deleuze's ontology for early childhood education.

6. "Pokój - to całkiem dobra zabawa. Może jeszcze lepsza niż wojna!". O Bitwie o Kozi Dwór Józefa Hena.

7. The same and the Others in Eduardo Coutinho's Jogo de Cena. Hospitality to the word.

8. Pulled In All Directions

9. More Than Just Playing: The Pleasure of Online Game Players

11. The use of virtual technologies with music in rehabilitation: a scoping systematic review.

12. "Being Careful in Only a Perverse Way": The Use of Aesthetic Experience in Psychoanalytic Work.

13. Running and Righteousness: Fitness as a Variety of Religious Experience.

14. The Effects of Pre-Season and Relationships with Physical, Physiological, Body Composition, and Load Markers: A Case Study Comparing Starters versus Non-Starters from an Elite Female Professional Soccer Team.

15. The use of virtual technologies with music in rehabilitation: a scoping systematic review

17. Proposal of Playful Innovation for Decision Making in Savings Cooperatives. The Case of Ecuador

18. Auto-Guide for Caroms Playing Using IoT

20. What if There’s Greater Intimacy in the Collective?

21. ضوء القرآن الكريم قوادح تعظيم الدين ف ا اللهو واللعب نموذج - دراسة عقدية.

22. أسلوب الأداء في العزف على آلة العود لدى الفنان جميل بشير.

24. 培育「玩遊戲」是實現美好人生的重要契機.

25. On the Application of Gamification Elements in Libraries.

26. Evaluation of Young Adults’ Physical Activity Status and Perceived Barriers in the Riyadh Region of Saudi Arabia

27. INTEGRATIVNO UČENJE NA NASTAVI KLAVIRA.

28. MUŠKARCI I ŽENE U SVETU HARMONIKE (PRIMER SRBIJE).

29. Giocare prima delle parole: esplorazioni sensoriali ed emergere del gioco nel periodo perinatale.

30. Thématisation et dimensions ludiques des pratiques de lecture dans les nouvelles d’Éric-Emmanuel Schmitt.

31. COM VIUEN ELS INFANTS L’ACOMPANYAMENT DEL PSICOMOTRICISTA?

32. Contando História. O Desenvolvimento da Imaginação e da Criação de uma Criança Cega.

33. Phenomenological remarks concerning Playing and Reality.

34. The Influence of Computer Games on High School Students (Adolescents)

35. When Should We Not Interpret? The Analyst's Transformative Act as a Vital Contribution to the Patient's Sense of Being Real and Alive.

38. Conocimientos y actitudes hacia el flamenco por parte de artistas, estudiantes y profesores de baile flamenco en Sevilla.

39. SOMATIKA ZA ZMANJŠANJE DEJAVNIKOV TVEGANJA Z IGRANJEM POVEZANIH BOLEČIN IN POŠKODB GLASBENIKOV.

40. Cilj podučavanja u vanškolskom i školskom učenju sviranja harmonike – primer novosadske muzičke prakse.

41. L'intervento telematico basato sul modello Play Specialist. Indagine qualitativa su un'esperienza psicopedagogica durante la pandemia.

42. CHILDHOOD AMONG CROCODILES: USING PLAYING AND DRAWING AS RESEARCH TOOLS OF A HUMAN-ANIMAL RELATIONSHIP IN BAZOULE, BURKINA FASO.

43. Samira: mi relato a-cerca de nuestra colcha de retazos.

44. Toxic behaviors in online multiplayer games: Prevalence, perception, risk factors of victimization, and psychological consequences.

45. Simple como un juego de niños. La literatura según César Aira.

46. Sobre os Direitos Naturais das Crianças: Uma Experiência com a Cozinha de Lama em uma Escola Infantil Brasileira.

47. Vers une définition du « jeu ».

48. The Effectiveness Of The Let’s Exercise Fundamental Movement Skills Model On Children With Mild Intellectual Disabilitys In Special Need Education Of Palembang

49. Estudio-taller Berrocal: experimentar un museo de otro modo / Berrocal Studio-Workshop: Experiencing a Museum in Another Way

50. Mengembangkan Sportivitas Melalui Permainan Modifikasi Hot (Hoki Tiup)

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