Search

Your search keyword '"Potel, Mike"' showing total 121 results

Search Constraints

Start Over You searched for: Author "Potel, Mike" Remove constraint Author: "Potel, Mike"
121 results on '"Potel, Mike"'

Search Results

1. Enhancing Archaeological Research Through Immersive Virtual Reality

2. To Authenticity, and Beyond! Building Safe and Fair Generative AI Upon the Three Pillars of Provenance

3. A Workflow to Visually Assess Interobserver Variability in Medical Image Segmentation

4. Is Less More? Rendering for Esports

5. The Making of a Newspaper Interview in Virtual Reality: Realistic Avatars, Philosophy, and Sushi

6. Cuttlefish: Pushing the Limits of Graphical 3-D Printing

8. The Long and Winding Road: 25 Years of the National Advanced Driving Simulator

9. Development of a Virtual Reality Tool for the Treatment of Pediatric Patients in the ICU

10. Virtual Reality Training for Post-Earthquake Rescue Operators

11. Evaluation of an Immersive COVID-19 Data Visualization

12. Measurement and Inspection of Photo-Realistic 3-D VR Models

13. Role of Intricate Pottery Visualization in Ceramic Manufacturing.

14. Explainability of Text Clustering Visualizations—Twitter Disinformation Case Study.

16. BoidVR: An Agent Simulation Environment Based on Freehand and Virtual Reality

17. A virtual environment for teaching social skills: AViSS

18. The Booze Cruise: impaired driving in virtual spaces

19. Visual exploration of the Vulcan C[O.sub.2] data

20. Evaluating Representation Learning and Graph Layout Methods for Visualization.

21. Uniting the paper and digital worlds

22. A prototype for cartographic human body analysis

23. Scaling the Virtual Fitness Buddy Ecosystem as a School-Based Physical Activity Intervention for Children.

25. Motion sick in cyberspace

26. Visualizing Multimodal Deep Learning for Lesion Prediction.

27. Saliency Computation for Virtual Cinematography in 360° Videos.

28. What is multimedia?

30. CareerVis: Hierarchical Visualization of Career Pathway Data

31. Virtual Reality Application for Fostering Interest in Art.

32. Antarctic Water Masses and Ice Shelves: Visualizing the Physics.

33. Cantonese Porcelain Image Generation Using User-Guided Generative Adversarial Networks.

34. Do Virtual Humans Dream of Digital Sheep?

35. TimeSets: Temporal Sensemaking in Intelligence Analysis.

36. Seeing Through the “Science Eyes” of the ExoMars Rover.

37. Synthetic Aperture Imaging With Drones.

38. A Virtual Reality Training Application for Adults With Asperger's Syndrome.

39. Using Virtual Reality to Increase Motivation in Poststroke Rehabilitation.

41. A decade of applications

42. Applications 2000

45. Where is software headed? A virtual roundtable

47. Uniting the Paper and Digital Worlds.

48. Digital Games Target Social Change.

49. Visualization of Fluid Mixing in Microchannels.

50. Forget the Funny Glasses.

Catalog

Books, media, physical & digital resources