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153 results on '"Role Playing Games"'

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1. "I'm A Magical Helping Guy", Using Systemic Functional Linguistics to Examine Identity in a Virtual Table-Top Role-Playing Game After Brain Injury.

2. Do visual depictions of monster orcs involve visual racial stereotypes? A brief report

3. Do visual depictions of monster orcs involve visual racial stereotypes? A brief report.

5. I would like to rage

6. Becoming Afflicted, Becoming Virtuous: Darkest Dungeon and the Human Response to Stress.

7. Towards an Orchestrated Game Development Approach to Digital Twinning in Autonomous Vehicles.

8. I would like to rage

9. LIVING WORLD IN NARRATIVE RPGS : What are the elements?

10. I would like to rage

11. Table-top role-playing games as a therapeutic intervention with adults to increase social connectedness.

12. A Game Engine Layer for the Implementation of Massively Multiplayer On-line Interactive Fiction.

13. Analyzing Actions in Play-by-Forum RPG

14. PERCEPÇÕES DE PROFESSORES DE BIOLOGIA SOBRE SOFTWARES DE PRODUÇÃO DE GAMES RPG.

15. Integrating Science Tasks and Puzzles in Computer Role Playing Games.

16. The Phenomenon of RPG

19. Social Workers’ Perceptions of the Association Between Role Playing Games and Psychopathology.

20. Jouer dans un monde informatisé : l’imaginaire informatique dans les jeux de rôle cyberpunk

21. Integrating Science Tasks and Puzzles in Computer Role Playing Games

23. Proyecto fotográfico, 'Ecos del Pasado', una transmediación del juego a la realidad icónica

24. Playing fiction: The use of semiotic resources in role play.

25. Procedural Generation of Dungeons.

26. Corpos, gênero e cultura: as representações das mulheres nas personagens dos Role Playing Games

27. Coffee, Farmers, and Trees—Shifting Rights Accelerates Changing Landscapes

28. Racial Essentialism in High Fantasy

29. What do you mean by believable characters?: The effect of character rating and hostility on the perception of character believability.

30. The Political Lives of Avatars.

31. Variations on Vampires.

32. Interactive role-playing and health-related quality of life assessment in children with neurocognitive sequelae: A global neuroethics research approach

33. Generování bojových střetnutí v počítačových hrách na hrdiny

34. Proposta de extensão da metodologia INTERA para o desenvolvimento de jogos educacionais

35. Fantasy illustration throughout the Dungeons & Dragons editions under the Emotional Design approach

36. Склонность к риску в коммуникативных стратегиях студентов

37. Beyond oil palm development: perceptions and land-use decisions of local communities

38. Risk-Taking in the Communication Strategies of Students

39. Designing and implementing a game development framework for interactive stories and role playing games

40. Simülasyon ve dijital kitle süsü: Çok oyunculu çevrimiçi mobil oyunlar üzerine bir analiz

41. Gerçek çevre tabanlı dijital eğitsel oyunların İngilizce kelime bilgisi ile kalıcılığı üzerine etkilerinin incelenmesi

42. Towards a categorization of fictional worlds in computer role playing games

43. استخدام أسلوب أداء الأدوار في تطوير مهارات المحادثة لدى متعلّمي اللغة العربيّة من الناطقين بغيرها

44. Facilitating dialogue between aquaculture and agriculture: lessons from role-playing games with farmers in the Mekong Delta, Vietnam.

45. Dice Gods

46. Save-or-Suck

47. Interference

48. Wight Supremacist

49. Resurrection Rules

50. Flanking

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