In this article, we offer a literature review of narrative perception research and review seminal work in media psychology within the context of emerging interactive media consumption. This record was migrated from the OpenDepot repository service in June, 2017 before shutting down., {"references":["[1] Barthes, Roland. 1966. Communication 8, Introduction à l'analyse structurale des récits. Editions du Seuil. (1981)\n\n[2] Grodal, T.: Video games and the pleasures of control. In D.\nZillmann and P. Vorderer (eds) Media entertainment: The psychology of its appeal (pp. 197--213). Lawrence Erlbaum, Mahwah (2000).\n\n[3] Soto Sanfiel, M.T.: La creación y percepción de ficciones interactivas televisivas. Anuario Ininco. Investigaciones de la comunicación, 13(2), pp. 203-231 (2001).\n\n[4] Vorderer, P.: Interactive entertainment and beyond. In P.\nVorderer y J. Bryant (eds.) Media entertainment: The psychology of its appeal (pp. 21—36). Lawrence Erlbaum: Mahwah (2000)\n\n[5] Green, M., Brock, T. C.: The role of transportation in the persuasiveness of public narratives. Journal of Personality and Social Psychology, 79(5), pp. 701-721 (2000).\n\n[6] Green, M. C., Brock, T. C. (2002). In the mind's eye.\nTransportation-imagery model of narrative persuasion. In M. C. Green, J. J. Strange y T. C. Brock (eds) Narrative impact. social and cognitive foundations (pp. 315-341). Lawrence Erlbaum: Mahwah (2002).\n\n[7] Biocca, F., Harms, C., Burgoon, J.K.: Toward a more robust theory and measure of social presence: Review and suggested criteria. Presence: Teleoperators and virtual environments, 12(5), pp. 456-480.(2003).\n\n[8] Lee, K.M.: Presence: Explicated. Communication Theory,\n14, pp. 27--50 (2004).\n\n[9] Busselle, R.W.: Television exposure, perceived realism, and exemplar accessibility in the social judgement process. Media psychology, 3(1), pp. 43—67 (2001).\n[10] Green, M.C.: Transportation into narrative worlds: the role of prior knowledge and perceived realism. Discourse Processes,\n38(2), pp. 247—266 (2004).\n\n[11] Cohen, J.: Defining identification: a theoretical look at the identification of audiences with media characters. Mass Communication & Society, 4(3), pp. 245--264 (2001).\n\n[12] Busselle, R., Bilandzic, H.: Fictionality and perceived realism in experiencing stories: A model of narrative comprehension and engagement. Communication Theory, 18(2), pp. 255--280 (2008).\n\n[13] Busselle, R., Bilandzic, H.: Fictionality and perceived realism in experiencing stories: A model of narrative comprehension and engagement. Communication Theory, 18(2), pp. 255--280 (2008).\n\n[14] Busselle, R., Bilandzic, H.: Measuring narrative engagement.\nMedia Psychology, 12(4), pp. 321--347 (2009).\n\n[15] Vorderer, P., Knobloch, S., Schramm, H.: Does entertainment suffer from interactivity? The impact of watching an interactive TV movie on viewers' experience of entertainment. Media Psychology, 3, p. 343--363 (2001).\n\n[16] Lee, M.S., Heeter, C., LaRose, R.: A Modern Cinderella Story: A comparison of viewer responses to interactive vs linear narrative in solitary and co-viewing settings. New Media and Society, 12(5), pp. 779--795 (2010).\n\n[17] Soto-Sanfiel, M.T., Aymerich-Franch, L., Ribes Guàrdia, F.X., Martínez-Fernández, J.R.: Influence of interactivity on emotions and enjoyment during consumption of audiovisual fictions. International Journal of Arts and Technology, 2(1), pp. 111-129 (2011).\n\n[18] Soto-Sanfiel, M.T., Aymerich Franch, L., Ribes Guárdia, X.: Interactividad y contenido como factores de disfrute en las ficciones interactivas. Revista Latina de Comunicación\nSocia, 64, pp. 668-681 (2009). Retrieved on 16/08/2010 from http://www.revistalatinacs.org/09/art/853_UAB/54_77_Soto\n_et_al.html\n\n[19] Laurel, B.: Computer as theather. Addison-Wesley, Massachussets (1991).\n\n[20] Meadows, D.: Digital storytelling: research-based practice in new media. Visual Communication pp. 189--194 (2003).\n\n[21] Murray, J. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. The MIT Press.1998.\n\n[22] Soto-Sanfiel, M.T., Aymerich-Franch, L., Ribes Guárdia, F.\nX.: Impacto de la interactividad en la identificación con los personajes de las ficciones. Psicothema, 22(4), pp. 822--827 (2010).\n\n[23] Soto-Sanfiel, M.T., Aymerich-Franch, L., Ribes Guàrdia, F.X., Martínez-Fernández, J.R.: Influence of interactivity on emotions and enjoyment during consumption of audiovisual fictions. International Journal of Arts and Technology, 2(1), pp. 111-129 (2011)."]}