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35 results on '"Two-person"'

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1. ZERO-SUM STACKELBERG STOCHASTIC LINEAR-QUADRATIC DIFFERENTIAL GAMES.

2. Linear-Quadratic Two-Person Differential Games

3. Relational Self Psychology: Could There Be Any Other Kind? A Discussion of Magid, Fosshage & Shane's Paper, The Emerging Paradigm of Relational Self Psychology: A Historical Perspective.

4. TWO-PERSON ZERO-SUM STOCHASTIC LINEAR-QUADRATIC DIFFERENTIAL GAMES.

5. The two-person and zero-sum matrix game with probabilistic linguistic information.

6. Repetitive Transcranial Magnetic Stimulation Over the Left Posterior Middle Temporal Gyrus Reduces Wrist Velocity During Emblematic Hand Gesture Imitation.

7. Linear–quadratic stochastic two-person nonzero-sum differential games: Open-loop and closed-loop Nash equilibria.

9. Repetitive transcranial magnetic stimulation reveals a role for the left inferior parietal lobule in matching observed kinematics during imitation.

10. A nested family of $$\varvec{k}$$ -total effective rewards for positional games.

11. Video stimuli reduce object-directed imitation accuracy: a novel two-person motion-tracking approach

12. LINEAR QUADRATIC STOCHASTIC TWO-PERSON ZERO-SUM DIFFERENTIAL GAMES IN AN INFINITE HORIZON.

13. SIGNAL PROPAGATION MECHANISM FOR TWO-PERSON INTRA-BODY COMMUNICATION SERVICES

14. Video stimuli reduce object-directed imitation accuracy: a novel two-person motion-tracking approach.

15. LINEAR QUADRATIC STOCHASTIC DIFFERENTIAL GAMES: OPEN-LOOP AND CLOSED-LOOP SADDLE POINTS.

16. Characterization and simplification of optimal strategies in positive stochastic games

17. Two-person ex post implementation

18. Repetitive transcranial magnetic stimulation over the left posterior middle temporal gyrus reduces wrist velocity during emblematic hand gesture imitation

20. STATIONARY STRATEGIES FOR RECURSIVE GAMES.

21. WEAK APPROACHABILITY.

22. Repetitive transcranial magnetic stimulation over the left posterior middle temporal gyrus reduces wrist velocity during emblematic hand gesture imitation

23. Functional parcellation of the human primary somatosensory cortex to natural touch

24. Examining ecological validity in social interaction: problems of visual fidelity, gaze, and social potential

25. Video stimuli reduce object-directed imitation accuracy: a novel two-person motion-tracking approach

26. A nested family of k-total effective rewards for positional games

27. SeaBee: Tutorial, Questions, Answers, Speculation

29. Weak Approachability

30. The speed of convergence in repeated games with incomplete information on one side

31. Video stimuli reduce object-directed imitation accuracy: a novel two-person motion-tracking approach

32. Examining ecological validity in social interaction: problems of visual fidelity, gaze, and social potential

33. Examining ecological validity in social interaction: problems of visual fidelity, gaze, and social potential

34. Video stimuli reduce object-directed imitation accuracy: a novel two-person motion-tracking approach

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