28 results on '"Uriarte, Alberto"'
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2. RTS AI Problems and Techniques
3. Combat Models for RTS Games
4. StarCraft Bots and Competitions
5. RTS AI Problems and Techniques
6. Kiting in RTS Games Using Influence Maps
7. Game-Tree Search over High-Level Game States in RTS Games
8. High-Level Representations for Game-Tree Search in RTS Games
9. Walling in Strategy Games via Constraint Optimization
10. Single Believe State Generation for Handling Partial Observability with MCTS in StarCraft
11. Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data
12. Improving Terrain Analysis and Applications to RTS Game AI
13. Planning in RTS Games with Incomplete Action Definitions via Answer Set Programming
14. A Benchmark for StarCraft Intelligent Agents
15. Automatic Learning of Combat Models for RTS Games
16. Conversaciones en centros residenciales de personas mayores durante la covid-19: impacto en las profesionales de los cuidados
17. Conversaciones en centros residenciales de personas mayores durante la covid-19: impacto en las profesionales de los cuidados.
18. Combat Models for RTS Games
19. GHOST: A Combinatorial Optimization Solver for RTS-related Problems
20. Single believe state generation for partially observable real-time strategy games
21. ghost: A Combinatorial Optimization Framework for Real-Time Problems
22. Modelo de seguimiento de la prestación económica para cuidados en el entorno familiar
23. Herbert
24. <sc>ghost</sc>: A Combinatorial Optimization Framework for Real-Time Problems.
25. The Mexican oil and protein meal industry
26. A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft
27. PSMAGE: Balanced map generation for StarCraft
28. Adversarial Search and Spatial Reasoning in Real Time Strategy Games
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