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4. An augmented reality‐facilitated question‐prompt‐interaction‐evaluation approach to fostering students' case‐handling competence in technical and vocational education.

5. (AR)E WE?: Building Solidarity Through Differences Using AR-Based Participatory Visual Inquiry.

6. Tears at School: Affective Encounters, Feminist Pedagogical Spaces, and the Judy Chicago Office.

7. Exploring augmented reality (AR) in science education: Perspectives from gifted students.

8. Enhancing Astronomy Skills: The Role of Mobile Augmented Reality in Vietnamese Middle Schools.

9. Augmented Reality in Early Childhood Education: Trends, Practices, and Insights from a Literature Review.

10. Mapping the Future of Tech‐Infused Luxury: A Roadmap and Research Directions.

11. 基于 AR 技术的高铁动车组关键部件 自主修质量管控系统研究.

12. Framework Guiding and Supporting Augmented Reality Implementation for Synchronized Communication.

13. Augmented Reality Solutions by Utilizing Mobile Technology for Enhanced Skill Development.

14. Augmented Reality in Mobile Learning: Enhancing Interactive Learning Experiences.

15. Using AR-assisted approach in Chinese character acquisition for adult CFL learners.

16. Impact of Augmented Reality via Mobile Technology on Student Performance in Physics Practicals Work.

17. A Systematic Review on Extended Reality-Mediated Multi-User Social Engagement.

18. Current and potential use of augmented reality in (geographic) citizen science projects: A survey.

19. EEG-based Incongruency Decoding in AR with sLDA, SVM, and EEGNet.

21. QoS-Aware Augmented Reality Task Offloading and Resource Allocation in Cloud-Edge Collaboration Environment.

22. Transforming outer space transportation through immersive technologies: a SWOT analysis

23. Current and potential use of augmented reality in (geographic) citizen science projects: A survey

24. Using augmented reality technologies to achieve added value for folding carton packages printed using the litho offset in Egypt

25. Archaeometa: leveraging blockchain for secure and scalable virtual museums in the metaverse

26. Augmented Reality- and Geographic Information System-Based Inspection of Brick Details in Heritage Warehouses.

27. Technological Use from the Perspective of Cultural Heritage Environment: Augmented Reality Technology and Formation Mechanism of Heritage-Responsibility Behaviors of Tourists.

29. A SOCIAL IDENTITY THEORY APPROACH TO CUSTOMER ENGAGEMENT: THE INFLUENCE OF AUGMENTED REALITY FACE-FILTER APPLICATIONS USAGE.

30. Augmented Reality for the Development and Reinforcement of Spatial Skills: A Case Applied to Civil Engineering Students.

31. The Benefits and Challenges of Augmented Reality in the Science Classroom: A Narrative Review.

32. Comparing Augmented Reality in industry and Technology Education: Exploring teacher views and research needs.

33. Archaeometa: leveraging blockchain for secure and scalable virtual museums in the metaverse.

34. The Effects of Augmented Reality Geometry Learning Applications on Spatial Visualization Ability for Lower Primary School Pupils.

35. A needs analysis study for the development of augmented reality applications in science and mathematics teaching for individuals with special educational needs.

36. Affordances of Technology for Sustainability-Oriented K–12 Informal Engineering Education.

37. The Virtual Reality Radiology Workstation: Current Technology and Future Applications.

38. Do we need to squeeze large tele-AR scenes to fit them into a small room?

39. Effectiveness of Virtual Labs for Physics Learning in Moroccan Secondary Schools.

40. Evaluating students' behavioral intention and system usability of augmented reality-aided distance design learning during the COVID-19 pandemic.

41. Exploring Historical Monuments and Learning History through an Augmented Reality Enhanced Serious Game.

42. AttentionCARE: replicability of a BCI for the clinical application of augmented reality-guided EEG-based attention modification for adolescents at high risk for depression.

43. Transforming real estate sales and marketing with AReal: Sustainable solutions through augmented reality.

44. Augmented Reality Mobile Application for Promoting Culture and Heritage in Thailand and Malaysia: The Prototype Development and Heuristic Evaluation.

45. Virtual, mixed, and augmented realities: A commentary on their significance in cognitive neuroscience and neuropsychology.

46. Development of a digital twin of heat energy storage and retrieval system for performance evaluation through AR-based simulation.

47. THE EFFECT OF THE USE OF AUGMENTED REALITY (AR) ON PURCHASE DECISION OF L'OREAL COSMETIC PRODUCTS AT TOKOPEDIA BEAUTY.

48. Navigating the metaverse: A technical review of emerging virtual worlds.

49. Accessibility and inclusiveness of new information and communication technologies for disabled users and content creators in the Metaverse.

50. What Does an IMoART Application Look Like? IMoART--An Interactive Mobile Augmented Reality Application for Support Learning Experiences in Computer Hardware.

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