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1. Supporting Client Transitions Out of UK Football Academies.

2. Estudio observacional de los aspectos temporales y los tipos de golpeo en la pelota valenciana en la modalidad profesional del raspall durante la competición de liga.

3. THE DEVELOPMENT OF THE GAME WITHOUT THE BALL IN FOOTBAL.

4. How to Rank T-20 Player: A Measurement Index for Decision Makers.

5. Cyberspace Outlaws – Coding the Online World.

6. A Comprehensive Classification of the Elements in Video Games - Explorative, Ludic, Narrative, Sociable

7. Examining the value of mental health awareness training for soccer coaching license candidates

8. Designing and Conducting an Injury Study in Amateur Badminton Players.

9. Is Workload Associated With Oblique Injuries in Professional Baseball Players?

10. Playing it right: Empirical validation of the Gamertype scale for game-based learning in higher education.

11. El juego escénico: la utilidad de lo inútil.

12. Juridical Analysis of Player Abuse of Referees in Soccer Matches

13. Horses as players in equine sports.

14. A comparative examination of World Cup Champions of European and American origin of national football players in terms of 'relative age effect'

16. Reliability and validity of the Arabic version of coach-athlete relationship questionnaire: ACART-Q

17. ПОНЯТИЙНЫЕ ХАРАКТЕРИСТИКИ КОММУНИКАТИВНОГО ТИПАЖА «ИГРОК» В РУССКОЙ И АНГЛИЙСКОЙ ЯЗЫКОВЫХ КАРТИНАХ МИРА

18. FUNCIONES EJECUTIVAS Y AGENTES DEPORTIVOS.

19. Acute Performance, Daily Well-Being, and Hormone Responses to Water Immersion After Resistance Exercise in Junior International and Subelite Male Volleyball Athletes.

20. A ética da revolta de Albert Camus e o ato de jogar: aproximações teórico-filosóficas com a atuação do jogador no fenômeno "jogo".

21. APPLYING VIDEO GAME MOTIVATION FOR CREATING ENGAGING EDUCATIONAL ACTIVITIES.

22. Reliability and validity of the Arabic version of coach-athlete relationship questionnaire: ACART-Q.

23. نقش واسطههاي كنترلي در نگاشت طرحوارة بدن بازيكن در بازيهاي ويدئويي.

24. Designing and Conducting an Injury Study in Amateur Badminton Players

25. Investigation on the Impact of Video Games on People Who Use New Technology

26. A comparative examination of World Cup Champions of European and American origin of national football players in terms of "relative age effect".

27. Risk Factors for Groin Pain in Male High School Soccer Players Undergoing an Injury Prevention Program: A Cluster Randomized Controlled Trial

28. Philosophical and Hermeneutic Analysis of Videogame Player Identity.

29. ANÁLISIS DE LA COHESIÓN Y LA CONDUCTA PERCIBIDA EN JUGADORES PROFESIONALES BALONMANO.

30. Entre el teatro y el videojuego: acercamientos teóricos/prácticos para postular la creación escénica en/con/a través del videojuego.

31. Effects of Core Training on Sport-Specific Performance of Athletes: A Meta-Analysis of Randomized Controlled Trials.

32. FINDING PREFERRED CANDIDATES USING THE MATRIX GAME.

33. A SOA and DBUS-based Robotic Component Interaction.

34. Neutrosophic MCDM Approach for Performance Evaluation and Recommendation of Best Players in Sports League.

35. It's a Numbers Game: Change in the Frequency, Type, and Presentation Form of Statistics Used in NFL Broadcasts.

36. Proposal and Prototype of Video Playback Method Based on Walking Speed

37. Players Attitudes Towards In-Game Advertising

38. HL7 v3

39. The Board Game

40. Validity and Reliability of the Spanish Version of the Athlete Psychological Strain Questionnaire.

41. The effect of crowd support: home advantage in football is reduced during the Coronavirus disease (COVID-19) pandemic.

42. 中国男子篮球职业联赛球员异化行为审视及治理路径.

43. Body Schema and Controller interface in Video Games

44. Entrenamiento de Fuerza-Velocidad de un Jugador de Bádminton de Nivel Nacional en la Temporada 2018/2019.

45. THE SYRIAN CONFLICT. NATO’S FRAGMENTARY MIDDLE EAST STRATEGY OR RUSSIA AS A GAME CHANGER

46. Desenvolupament d'un sistema de reproducció de contingut prioritari en un software de senyalització digital

47. Aplicación web para la gestión de un club de fútbol amateur

48. Diseño y desarrollo de una plataforma de análisis de datos extraídos de cámaras tácticas en partidos de fútbol

49. Predicting Market Value of Iranian Football Players using Linear Modeling Techniques

50. ANALYSIS OF LEADERSHIP BEHAVIOURS IN PROFESSIONAL HANDBALL PLAYERS.

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