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Learning group behavior in games: Using Cultural Algorithms: The land bridge game engine example.
- Source :
- 2011 IEEE Symposium on Swarm Intelligence (SIS); 2011, p1-9, 9p
- Publication Year :
- 2011
Details
- Language :
- English
- ISBNs :
- 9781612840536
- Database :
- Complementary Index
- Journal :
- 2011 IEEE Symposium on Swarm Intelligence (SIS)
- Publication Type :
- Conference
- Accession number :
- 80399800
- Full Text :
- https://doi.org/10.1109/SIS.2011.5952573