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Learning group behavior in games: Using Cultural Algorithms: The land bridge game engine example.

Authors :
Vitale, K.
Reynolds, R.G.
O'Shea, J.
Xiangdong Che
Source :
2011 IEEE Symposium on Swarm Intelligence (SIS); 2011, p1-9, 9p
Publication Year :
2011

Details

Language :
English
ISBNs :
9781612840536
Database :
Complementary Index
Journal :
2011 IEEE Symposium on Swarm Intelligence (SIS)
Publication Type :
Conference
Accession number :
80399800
Full Text :
https://doi.org/10.1109/SIS.2011.5952573