Back to Search
Start Over
Research on real-time scene simulation based on multi-resolution texture mapping
- Source :
- Fourth Seminar on Novel Optoelectronic Detection Technology and Application.
- Publication Year :
- 2018
- Publisher :
- SPIE, 2018.
-
Abstract
- In this work, a texture mapping scheme with massive data is proposed based on quadtree for multi-level scene modeling. A simplified LOD model is established for the multi-resolution texture data which enhance the fidelity of multilevel target simulation in scene. By predictable appreciation according to viewpoint displacement in real-time simulation, the correspongding nodes and level details of quadtree are confirmed when the dynamical scene is loading. This mean effectively decreases the schedule data in real-time simulation. A validation experiment has been performed to certificate the availabitity and improvement.
- Subjects :
- Scheme (programming language)
Schedule
Computer science
business.industry
media_common.quotation_subject
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
Fidelity
Texture (music)
Displacement (vector)
Real-time simulation
Quadtree
Computer vision
Artificial intelligence
business
computer
Texture mapping
ComputingMethodologies_COMPUTERGRAPHICS
computer.programming_language
media_common
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- Fourth Seminar on Novel Optoelectronic Detection Technology and Application
- Accession number :
- edsair.doi...........eaace8f8a21176fb8214171551df21f1