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Research on real-time scene simulation based on multi-resolution texture mapping

Authors :
Biao Liu
Peng Yue
Hai-ying Wu
Yinghui Wen
Sanxi Zhang
Source :
Fourth Seminar on Novel Optoelectronic Detection Technology and Application.
Publication Year :
2018
Publisher :
SPIE, 2018.

Abstract

In this work, a texture mapping scheme with massive data is proposed based on quadtree for multi-level scene modeling. A simplified LOD model is established for the multi-resolution texture data which enhance the fidelity of multilevel target simulation in scene. By predictable appreciation according to viewpoint displacement in real-time simulation, the correspongding nodes and level details of quadtree are confirmed when the dynamical scene is loading. This mean effectively decreases the schedule data in real-time simulation. A validation experiment has been performed to certificate the availabitity and improvement.

Details

Database :
OpenAIRE
Journal :
Fourth Seminar on Novel Optoelectronic Detection Technology and Application
Accession number :
edsair.doi...........eaace8f8a21176fb8214171551df21f1