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62 results

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1. Ten simple rules for reading a scientific paper

2. Ten Simple Rules for a Bioinformatics Journal Club.

3. The life history of learning: Demographic structure changes cultural outcomes.

4. Ten simple rules for measuring the impact of workshops.

5. The Statistical Determinants of the Speed of Motor Learning.

6. Systems Approaches to the Eukaryotic Stress Response.

7. Memory Maintenance in Synapses with Calcium-Based Plasticity in the Presence of Background Activity.

8. Ten simple rules for writing statistical book reviews.

9. Ten simple rules when considering retirement.

10. Ten simple rules for successfully completing a graduate degree in Latin America.

11. Ten simple rules for getting the most out of a summer laboratory internship.

12. Hands-on training about overfitting

13. Ten simple rules for providing optimal administrative support to research teams.

14. A flexible and generalizable model of online latent-state learning.

15. Ten simple rules for helping newcomers become contributors to open projects.

16. Problem-based learning in clinical bioinformatics education: Does it help to create communities of practice?

17. Establishing a computational biology flipped classroom.

18. Ten simple rules for providing a meaningful research experience to high school students.

19. Ten quick tips for creating an effective lesson.

20. Contextual influence on confidence judgments in human reinforcement learning.

21. Predicting change: Approximate inference under explicit representation of temporal structure in changing environments.

22. Change, stability, and instability in the Pavlovian guidance of behaviour from adolescence to young adulthood.

23. Modeling sensory-motor decisions in natural behavior.

24. 2018 ISCB Overton Prize awarded to Cole Trapnell.

25. Rational metareasoning and the plasticity of cognitive control.

26. Compositional clustering in task structure learning.

27. Ten quick tips for teaching programming.

28. Eleven quick tips for running an interdisciplinary short course for new graduate students.

29. Ten simple rules to create a serious game, illustrated with examples from structural biology.

31. Assessing an effective undergraduate module teaching applied bioinformatics to biology students.

32. Ten simple rules for biologists learning to program.

33. Reading wild minds: A computational assay of Theory of Mind sophistication across seven primate species.

34. Learning infectious disease epidemiology in a modern framework.

35. Ten Simple Rules for a Bioinformatics Journal Club

36. The application of project-based learning in bioinformatics training.

37. Ten simple rules for surviving an interdisciplinary PhD.

38. Predicting explorative motor learning using decision-making and motor noise.

39. Learning about and from others' prudence, impatience or laziness: The computational bases of attitude alignment.

40. Operational response simulation tool for epidemics within refugee and IDP settlements: A scenario-based case study of the Cox's Bazar settlement

41. Ten simple rules for organizing a bioinformatics training course in low- and middle-income countries

42. When Does Model-Based Control Pay Off?

43. How People Use Social Information to Find out What to Want in the Paradigmatic Case of Inter-temporal Preferences.

44. The Emergence of Synaesthesia in a Neuronal Network Model via Changes in Perceptual Sensitivity and Plasticity.

45. Fast and Accurate Learning When Making Discrete Numerical Estimates.

46. Contradictory Behavioral Biases Result from the Influence of Past Stimuli on Perception.

47. Ten simple rules for partnering with K-12 teachers to support broader impact goals

48. A reconstruction theory of relational schema induction

49. Ten quick tips for delivering programming lessons

50. Ten simple rules for hosting artists in a scientific lab