256 results on '"De Gloria, Alessandro"'
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2. A game engine plug-in for efficient development of investigation mechanics in serious games
3. A gamified collaborative course in entrepreneurship: Focus on objectives and tools
4. An activity theory-based model for serious games analysis and conceptual design
5. A case study on Service-Oriented Architecture for Serious Games
6. Puzzle-it: An HTML5 Serious Games Platform for Education : Puzzle Based Serious Games for Education
7. Supporting Authors in the Development of Task-Based Learning in Serious Virtual Worlds
8. An architectural approach to efficient 3D urban modeling
9. Serious Game for Education and Training of Industrial Managers respect Pandemics
10. Building a Data Management Toolchain for a Level 3 Vehicle Automation Pilot
11. Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems
12. VeGame: exploring art and history in Venice
13. Design methodology of analytical games for knowledge acquisition.
14. Analytical games to support interoperability by design: a case study on reliability impact on human Situational Assessment
15. Building a Data Management Toolchain for a Level 3 Vehicle Automation Pilot
16. Atmosphere, an Open Source Measurement-Oriented Data Framework for IoT.
17. A Perspective on Applied Human Factors in Support to the Maritime Big Data challenge
18. NEW EDUCATIONAL PROGRAMS BASED ON M&S FOR STRATEGIC ENGINEERING
19. Editorial
20. Designing a Serious Game as a Diagnostic Tool
21. An Analytical Game for Knowledge Acquisition for Maritime Behavioral Analysis Systems.
22. Editorial.
23. Steps to Design a Household Energy Game
24. Preface
25. Editorial
26. Preface
27. Improved Multimodal Emotion Recognition for Better Game-Based Learning
28. Editorial.
29. Acquiring 21st Century Skills: gaining insight in the design and applicability of a serious game with 4C-ID
30. TEAM Applications for Collaborative Road Mobility.
31. Preface
32. Masters in Serious Games Curriculum Framework
33. Gamification of a System for Real Time Monitoring of Posture.
34. Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario.
35. A Low-Cost, Open-Source Cyber Physical System for Automated, Remotely Controlled Precision Agriculture.
36. A Serious Games to Inform about HIV Prevention: HInVaders, a Case Study
37. Development of a Hardware/Software System for Proprioception Exergaming.
38. A Reliability Game for Source Factors and Situational Awareness Experimentation.
39. A Gamified Flexible Transportation Service for On-Demand Public Transport.
40. Videogame player status detection through Brain-Computer Interaction
41. A Format of Serious Games for Higher Technology Education Topics
42. Measuring Enjoyment in Games through EEG Signal Analysis
43. An interactive TV framework for Serious Games
44. LodeStar: a mobile device to enhance visually impaired people experience of cultural and naturalistic places
45. Enabling Dynamic Generation of Levels for RTS Serious Games Entertainment Computing
46. Designing Serious Games for Cultural Heritage Purposes
47. Designing a PathFinding Algorithm to Enable Dynamic RTS Serious Games
48. Supporting authors in the development of Task-Based Learning in Serious Virtual Worlds
49. The architectonic-style likelihood principle for procedural development of Cultural Heritage Virtual Worlds
50. Supporting Authors in the Development of Task-Based Learning in Serious Games
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