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253 results on '"Popular interaction with 3d content (Potioc)"'

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1. Towards Truly Accessible MOOCs for Persons with Cognitive Disabilities: Design and Field Assessment

2. Dišimo: Anchoring Our Breath

3. Virtual Reality, Augmented Reality: myths and realities

4. Towards VE that are More Closely Related to the Real World

5. A BCI challenge for the signal processing community: considering the user in the loop

6. Accessible Interactive Maps for Visually Impaired Users

7. Pano: Design and Evaluation of a 360° Through-the-Lens Technique

8. Novel SPD matrix representations considering cross-frequency coupling for EEG classification using Riemannian geometry

9. Impact of the baseline temporal selection on the ERD/ERS analysis for Motor Imagery-based BCI

10. DUPE MIBCI: Database with User’s Profile and EEG signals for Motor Imagery Brain Computer Interface research

11. Does Gender Matter in Motor Imagery BCIs?

12. What can we learn from user interviews in BCI sessions?

13. Vers l'inclusion de covariables dans la classification EEG - une étude préliminaire sur des données simulées

14. EEG Oscillatory Correlates Of Aesthetic Experience -A Review

15. Improving motor imagery detection with a BCI based on somesthetic non invasive stimulations

16. An Interdisciplinary Approach to Designing and Evaluating Data-Driven Interactive Experiences for Sustainable Decision-Making

17. Independent linear discriminant analysis : The first step in including covariates in EEG classification

18. Long-term kinesthetic motor imagery practice with a BCI: Impacts on user experience, motor cortex oscillations and BCI performances

19. Tangible Interaction and Industrial Degrowth: Follow-up of a panel on environmental issues in tangible interfaces at ETIS 2022

20. User Onboarding in Virtual Reality: An Investigation of Current Practices

21. Exploring Augmented Reality Waste Data Representations for Eco Feedback

22. DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces

23. Understanding the Challenges of Immersive Authoring for End-Users

24. Augmented Reality Waste Accumulation Visualizations

25. Zooids

26. Actuation – Introduction

27. Digital Production - Section Introduction

28. Être un Avatar Virtuel dans un Environnement Réel : Conception et Étude de l’Incarnation d’Avatars en Réalité Augmentée

29. Effects of Display Layout on Spatial Memory for Immersive Environments

30. Tangible interactions in control centres for railway traffic management

31. What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World

32. Ride Your Data : Raise your Arms, Scream, and Experience your Data from a Roller Coaster Cart

33. Simple Probabilistic Data-driven Model for Adaptive BCI Feedback

34. Towards curating personalized art exhibitions in Virtual Reality with multimodal Brain-Computer-Interfaces

35. ERD modulations during motor imageries relate to users’ traits and BCI performances

36. Automating Documentation Considered Harmful (Some of the Time)

37. A Design Space For Data Visualisation Transformations Between 2D And 3D In Mixed-Reality Environments

38. Retrospective on the First Passive Brain-Computer Interface Competition on Cross-Session Workload Estimation

39. Towards including patient-specific factors in BCI-based post-stroke rehabilitation using artificial intelligence

40. Towards an actor-based model of the neurofeedback/BCI closed-loop

41. Exploring the evolution of users' subjective ratings in three Motor Imagery (MI)-based BCI sessions

42. A Survey of Tasks and Visualizations in Multiverse Analysis Reports

43. Perception! Immersion! Empowerment! Superpowers as Inspiration for Visualization

44. User-specific frequency band and time segment selection with high class distinctiveness for Riemannian BCIs

45. Modeling subject perception and behaviour during neurofeedback training

46. Editorial: Long Term User Training and Preparation to Succeed in a Closed-Loop BCI Competition

47. Relationship between ERD modulations, MI-based BCI performance and users' traits

48. The Effect of Increased Body Motion in Virtual Reality on a Placement-Retrieval Task

49. Definitely Maybe: Hedges And Boosters in the HCI Literature

50. Embodied gesture interaction for immersive maps

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