Search

Your search keyword '"Grizzard, Matthew"' showing total 38 results

Search Constraints

Start Over You searched for: Author "Grizzard, Matthew" Remove constraint Author: "Grizzard, Matthew" Publication Type Academic Journals Remove constraint Publication Type: Academic Journals
38 results on '"Grizzard, Matthew"'

Search Results

1. Conceptualizing and Measuring Character Depth.

2. Demystifying Schadenfreude: How disposition theorizing explains responses to social media stories of unvaccinated COVID-19 deaths.

Catalog

Books, media, physical & digital resources

3. More or Less Likeable: The Role of Behavior-Independent Events in the Disposition Formation Process.

4. The Effects of Side-Taking on Narrative Entertainment and the Perceptions of Events and Characters.

5. Reconceptualizing selective moral disengagement mechanisms as continuums of moral influence: a theoretical expansion.

7. A comprehensive experimental test of the affective disposition theory of drama.

8. Character Individuation and Disposition Formation: An Experimental Exploration.

10. Memorable, Meaningful, Pleasurable: An Exploratory Examination of Narrative Character Deaths.

11. Defining Media Enjoyment as the Satisfaction of Intrinsic Needs

12. The Character Engagement and Moral Adjustment Model (CEMAM): A Synthesis of More than Six Decades of Research.

13. Character Gender and Disposition Formation in Narratives: The Role of Competing Schema.

14. Moral Disengagement Cues and Consequences for Victims in Entertainment Narratives: An Experimental Investigation.

15. Do Audiences Judge the Morality of Characters Relativistically? How Interdependence Affects Perceptions of Characters' Temporal Moral Descent.

16. How Do Video Games Elicit Guilt in Players? Linking Character Morality to Guilt Through a Mediation Analysis.

17. Narrative Retribution and Cognitive Processing.

18. Validating a Set of Retribution Narratives for Use in Media Psychology Research.

19. Interdependence of Narrative Characters: Implications for Media Theories.

20. Validating the extended character morality questionnaire.

21. Sensing Heroes and Villains: Character-Schema and the Disposition Formation Process.

22. Graphic Violence as Moral Motivator: The Effects of Graphically Violent Content in News.

23. Does Repeated Exposure to Popular Media Strengthen Moral Intuitions?: Exploratory Evidence Regarding Consistent and Conflicted Moral Content.

24. Moral Clarity in Narratives Elicits Greater Cooperation than Moral Ambiguity.

25. Large-Scale Patterns of Entertainment Gratifications in Linguistic Content of U.S. Films.

26. Repeated Play Reduces Video Games’ Ability to Elicit Guilt: Evidence from a Longitudinal Experiment.

27. Media’s Influence on the Accessibility of Altruistic and Egoistic Motivations.

28. The Thrill Is Gone, but You Might Not Know: Habituation and Generalization of Biophysiological and Self-reported Arousal Responses to Video Games.

29. A massively moral game? Mass Effect as a case study to understand the influence of players' moral intuitions on adherence to hero or antihero play styles.

30. Being Bad in a Video Game Can Make Us More Morally Sensitive.

31. Repeated Exposure to Narrative Entertainment and the Salience of Moral Intuitions.

32. Predicting Media Appeal From Instinctive Moral Values.

33. Characterizing Mood Management as Need Satisfaction: The Effects of Intrinsic Needs on Selective Exposure and Mood Repair.

34. The Influence of Morality Subcultures on the Acceptance and Appeal of Violence.

35. Media Enjoyment as Need Satisfaction: The Contribution of Hedonic and Nonhedonic Needs.

36. A Laboratory Study Comparing the Effectiveness of Verbal and Nonverbal Rapport-Building Techniques in Interviews.

37. Do Morals Featured in Media Content Correspond with Moral Intuitions in Media Users?: A Test of the MIME in Two Cultures.

38. Repeated Exposure to Daytime Soap Opera and Shifts in Moral Judgment Toward Social Convention.