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151. Simulating hydrothermal treatment of sludge within a pulp and paper mill.

152. Immersive Learning & XR Technology Skills and Careers: Where the Future of Work Meets Economic Opportunity

153. Can COIL Be Effective in Using Diversity to Contribute to Equality? Experiences of iKudu, a European-South African Consortium Operating via a Decolonised Approach to Project Delivery

154. Editor's introduction: best of papers from the 17th International Conference on Cognitive Modeling

155. Computational Fluid Dynamics Assessment Associated with Transcatheter Heart Valve Prostheses: A Position Paper of the ISO Working Group

156. Studying droplet adhesion to fibers using the magnetic field: a review paper.

157. The Results of Using Open Educational Resources and Virtual Reality in Higher Education

158. Development and Design of a Compound Verb AR Learning System Employing Image Schemas

159. iLeap: A Human-Ai Teaming Based Mobile Language Learning Solution for Dual Language Learners in Early and Special Educations

160. Tool Selection: Learning Pick-and-Place Operations Using Smartphone AR Technology

161. Exploring Emerging Mentoring Practices in New Ecosystems of Learning in Finland

162. E-Learning -- Evolution, Trends, Methods, Examples, Experience

163. Development of an Online Tool Based on CFD and Object-Oriented Programming to Support Teaching Fluid Mechanics

164. The Role of Emotions in Simulations of Practice

165. A Field Study about the Impact of a VR Learning Unit

166. Robo-Journalism and Its Implementation in Editorial Practice

167. Exploring Virtual Collaborative Writing in the EFL Classroom

168. Language Learning through Conversation Envisioning in Virtual Reality: A Sociocultural Approach

169. Students' Attitudes toward High-Immersion Virtual Reality Assisted Language Learning

170. Application of Second Life in Promoting Collaborative Learning

171. A Model for Enriching Automatic Assessment Resources with Free-Text Annotations

172. Virtual Reality at Secondary School -- First Results

173. Learning Icelandic Language and Culture in Virtual Reykjavik: Starting to Talk

174. Under Which Conditions Are Physical vs. Virtual Representations Effective? Contrasting Conceptual and Embodied Mechanisms of Learning

175. Educational Augmented Reality Technology for Language Learning and Teaching: A Comprehensive Review

176. Designing and Implementation of a Capstone Jet Transition Course in Collegiate Aviation Flight Program Curriculum

177. Kick-Start Your Scientific Journey into the Metaverse

178. Analysis and Implementation of VR in the Biomedical Area Used by Preservice Secondary Science Teacher Involved in the Practicum Experience

179. Digital Planning Using Building Information Modelling and Virtual Reality: New Approach for Students' Remote Practical Training under Lockdown Conditions in the Course of Smart Building Engineering

180. Proceedings of International Conference on Education in Mathematics, Science and Technology (ICEMST) (Antalya, Turkey, April 1-4, 2021). Volume 1

181. Exploration of Augmented Reality in Spatial Abilities Training: A Systematic Literature Review for the Last Decade

182. Quelling the Boredom with Alternative Instruction: Augmented Reality, Escape Kits, and Scavenger Hunts

183. A History of Instructional Media, Instructional Design, and Theories

184. Mobile App for Science Education: Designing the Learning Approach

185. Deep Dive into Digital Transformation in Higher Education Institutions

186. Game-Assisted Assessment for Broader Adoption: Participatory Design and Game-Based Scaffolding

187. Bridges and Mediation in Higher Distance Education: HELMeTO 2020 Report

188. Virtual Reality in ESL Teacher Training: Practical Ideas

189. On Assessment and Evaluation of Teaching Computer Networks to Electrical Engineering Students by the Aid of a Lab Course

190. Needs and Performance Analysis for Changes in Higher Education and Implementation of Artificial Intelligence, Machine Learning, and Extended Reality

191. Using Operational Scenarios in a Virtual Reality Enhanced Design Process

192. Teaching Complex Probability Problems Using Simple Simulations with Applications to the Broken Stick Problem

193. Simulation-Based Instructional Materials on Central Dogma of Molecular Biology

194. Proceedings of International Conference on Social and Education Sciences (IConSES) (Chicago, Illinois, October 21-24, 2021). Volume 1

195. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference: e-Learning 2021, Part of the Multi Conference on Computer Science and Information Systems (MCCSIS 2021) (15th, Virtual, July 20-23, 2021)

196. Maximizing the Potential of Transparent Simulations by Combining Performance Goals with Learning Goals and Exploratory Guidance in a Dynamically Complex Task

197. Design of an Easy-to-Use Mobile Augmented Reality Learning Setting by Means of a Conjecture Map

198. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (18th, Virtual, October 13-15, 2021)

199. Exploring Policies for Dynamically Teaming up Students through Log Data Simulation

200. Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation