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130 results on '"Bernik, Andrija"'

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3. ADVANTAGES OF USING 3D PRINTING AND MODERNIZATION OF THE SHOE INDUSTRY

4. Addiction and Spending in Gacha Games.

8. Smart Internet of Things Modular Micro-Grow Room Architecture

12. Comparison of the Conventional Approach and Augmented Reality on the Purchase and Selection of Food Products.

13. Usporedba 3d skeniranja i fotogrametrije

14. Usporedba brzine iscrtavanja osnovnih grafičkih elemenata centralnim i grafičkim procesorima

16. Uvođenje elemenata računalne igre u online poučavanje sadržaja informatičkih nastavnih predmeta

18. A Pilot Study of the Influence of Gamification on the Effectiveness of an e-Learning Course

19. TECHNOLOGY OF 3D ENGRAVING INSIDE THE CRYSTAL

20. INSTRUCTIONAL DESIGN IN GAME BASED LEARNING AND APPLICATIONS USED IN EDUCATIONAL SYSTEMS.

21. Ptex system for advanced texture mapping.

22. AUTODESK MAYA -- MAYA PAINT EFEKTI.

23. Economic advantages of using 3D printing and modernization of the shoe industry

24. Ethics of video games

25. Pokémon Go effects on player´s health and well-being

26. Creating a 3D game ready asset

27. Gemification of the auto industry

28. The influence of sound and sound effects on the experience and performance of players in videogames

29. The impact of computer games on school-age children

30. Analysis of achieving the fear factor in horror genres of video games

31. Roles of video game elements and how they affect the game success

32. 3D model of the horse riding center

33. Indie video game marketing

34. Modeling and 3D printing of a modular car model

35. Utjecaj računalnih igara na djecu od trećeg do šestog razreda osnovne škole

36. Elements of computer games in modern business

37. Comparative research of motion capture and traditional animation techniques

38. Addiction and spending in gacha games

39. 3D modeling of a house from blueprints

40. Creation of a 3D business building of the company Mobilisis d.o.o

41. Creating a video game using GameMaker Studio 2

42. The process of making a low poly Game Ready Asset

43. The impact of augmented reality on the purchase decision

44. The impact of video games on physical activity and motivation for exercise using VR technology

45. Analysis and development of aerial photogrammetry procedures for reconstruction of 3d terrain models using an unmanned aerial vehicle

46. Creating a 3D model of a house using Blender

47. Photorealistic rendring and visualization

48. Lumion - photorealistic 3D rendering software

49. Creating a level for 2D computer game in Unity

50. Making a 2D video game in Unity

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