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38 results on '"Soemers, Dennis J. N. J."'

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1. Environment Descriptions for Usability and Generalisation in Reinforcement Learning

2. Anytime Sequential Halving in Monte-Carlo Tree Search

3. Exploring RL-based LLM Training for Formal Language Tasks with Programmed Rewards

4. GAVEL: Generating Games Via Evolution and Language Models

5. Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing

6. Games of Knightian Uncertainty as AGI testbeds

7. Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games

8. Proof Number Based Monte-Carlo Tree Search

9. Measuring Board Game Distance

10. Combining Monte-Carlo Tree Search with Proof-Number Search

11. The Ludii Game Description Language is Universal

12. Spatial State-Action Features for General Games

13. General Board Geometry

14. Optimised Playout Implementations for the Ludii General Game System

15. Automatic Generation of Board Game Manuals

16. General Board Game Concepts

17. General Game Heuristic Prediction Based on Ludeme Descriptions

18. Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants

19. Deep Learning for General Game Playing with Ludii and Polygames

20. Ludii Game Logic Guide

21. Strategic Features for General Games

22. Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration

23. Ludii and XCSP: Playing and Solving Logic Puzzles

24. Ludii as a Competition Platform

25. An Empirical Evaluation of Two General Game Systems: Ludii and RBG

26. An Overview of the Ludii General Game System

27. Foundations of Digital Arch{\ae}oludology

28. Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates

29. Ludii -- The Ludemic General Game System

30. Biasing MCTS with Features for General Games

31. The 2022 Ludii AI competition

32. Proof Number Based Monte-Carlo Tree Search

33. The Digital Ludeme Project: Combining Archaeological and Computational Methods for the Study of Ancient Board Games

34. Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants

36. Ludii -- The Ludemic General Game System

37. Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing

38. The 2016 Two-Player GVGAI Competition

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