1. Design by Immersion: A Transdisciplinary Approach to Problem-Driven Visualizations
- Author
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Samuel Huron, Sheelagh Carpendale, Uta Hinrichs, Adam James Bradley, Jo Wood, Christopher Collins, Kyle Wm. Hall, University of St Andrews. School of Computer Science, University of Calgary, SACHI, School of Computer Science, University of St Andrews [Scotland], Sociologie Information-Communication Design (SID), Institut interdisciplinaire de l’innovation (I3, une unité mixte de recherche CNRS (UMR 9217)), Centre National de la Recherche Scientifique (CNRS)-École polytechnique (X)-Télécom ParisTech-MINES ParisTech - École nationale supérieure des mines de Paris, Université Paris sciences et lettres (PSL)-Université Paris sciences et lettres (PSL)-Centre National de la Recherche Scientifique (CNRS)-École polytechnique (X)-Télécom ParisTech-MINES ParisTech - École nationale supérieure des mines de Paris, Université Paris sciences et lettres (PSL)-Université Paris sciences et lettres (PSL), Télécom ParisTech, Département Sciences Economiques et Sociales (SES), City University London, University of Ontario Institute of Technology (UOIT), InnoVis, Department of Computer Science [Calgary] (CPSC), University of Calgary-University of Calgary, and Simon Fraser University (SFU.ca)
- Subjects
QA75 ,FOS: Computer and information sciences ,H.5.0 ,H.5.2 ,I.3.6 ,I.3.8 ,Computer science ,QA75 Electronic computers. Computer science ,design ,Problem-driven ,Framework ,T-NDAS ,Computer Science - Human-Computer Interaction ,[SCCO.COMP]Cognitive science/Computer science ,02 engineering and technology ,Design studies ,Human-Computer Interaction (cs.HC) ,Computer Science - Graphics ,Data visualization ,framework ,design methodology ,design studies ,0202 electrical engineering, electronic engineering, information engineering ,Immersion (virtual reality) ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,Visualization ,business.industry ,Methodology ,methodology ,020207 software engineering ,problem-driven ,Collaboration ,T Technology ,Computer Graphics and Computer-Aided Design ,Data science ,collaboration ,Graphics (cs.GR) ,Human-Computer Interaction ,Signal Processing ,Computer Vision and Pattern Recognition ,Personal experience ,business ,Software - Abstract
While previous work exists on how to conduct and disseminate insights from problem-driven visualization projects and design studies, the literature does not address how to accomplish these goals in transdisciplinary teams in ways that advance all disciplines involved. In this paper we introduce and define a new methodological paradigm we call design by immersion, which provides an alternative perspective on problem-driven visualization work. Design by immersion embeds transdisciplinary experiences at the center of the visualization process by having visualization researchers participate in the work of the target domain (or domain experts participate in visualization research). Based on our own combined experiences of working on cross-disciplinary, problem-driven visualization projects, we present six case studies that expose the opportunities that design by immersion enables, including (1) exploring new domain-inspired visualization design spaces, (2) enriching domain understanding through personal experiences, and (3) building strong transdisciplinary relationships. Furthermore, we illustrate how the process of design by immersion opens up a diverse set of design activities that can be combined in different ways depending on the type of collaboration, project, and goals. Finally, we discuss the challenges and potential pitfalls of design by immersion., The paper has been accepted to IEEE VIS (InfoVis) 2019, and will appear IEEE TVCG. ACM 2012 CCS - Human-centered computing, Visualization, Visualization design and evaluation methods
- Published
- 2020
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