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87 results on '"Fabien Lotte"'

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2. BioPyC, an Open-Source Python Toolbox for Offline Electroencephalographic and Physiological Signals Classification

3. Guidelines to use Transfer Learning for Motor Imagery Detection: an experimental study

4. Multi-Session Influence of Two Modalities of Feedback and Their Order of Presentation on MI-BCI User Training

5. Experimenters Influence on Mental-Imagery based Brain-Computer Interface User Training

6. Grand Challenges in Neurotechnology and System Neuroergonomics

7. Channel selection over riemannian manifold with non-stationarity consideration for brain-computer interface applications

8. Characterizing Regularization Techniques for Spatial Filter Optimization in Oscillatory EEG Regression Problems

9. Speed of rapid serial visual presentation of pictures, numbers and words affects event-related potential-based detection accuracy

10. Towards Adaptive Classification using Riemannian Geometry approaches in Brain-Computer Interfaces

11. Brain–Computer Interface Contributions to Neuroergonomics

12. SEREEGA: Simulating event-related EEG activity

13. A review of user training methods in brain computer interfaces based on mental tasks

14. A generic framework for adaptive EEG-based BCI training and operation

15. EEG Feature Extraction

16. Human Learning for Brain–Computer Interfaces

17. A BCI challenge for the signal-processing community: considering the user in the loop

18. Towards Artificial Learning Companions for Mental Imagery-based Brain-Computer Interfaces

19. Defining and quantifying users' mental imagery-based BCI skills: a first step

20. A Review of Classification Algorithms for EEG-based Brain-Computer Interfaces: A 10-year Update

22. Using Recent BCI Literature to Deepen our Understanding of Clinical Neurofeedback: A Short Review

23. EEG neurofeedback research: A fertile ground for psychiatry?

24. Signal Processing Approaches to Minimize or Suppress Calibration Time in Oscillatory Activity-Based Brain–Computer Interfaces

25. Recreational Applications of OpenViBE: Brain Invaders and Use-the-Force

26. When HCI Meets Neurotechnologies

27. Scientific Outreach with Teegi, a Tangible EEG Interface to Talk about Neurotechnologies

28. A Review of Rapid Serial Visual Presentation-based Brain-Computer Interfaces

29. Riemannian approaches in Brain-Computer Interfaces: a review

30. Heading for new shores! Overcoming pitfalls in BCI design

31. Guest editorial: Brain/neuronal computer games interfaces and interaction

32. Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery

33. Brain-Computer Interfaces 2

34. Brain–Computer Interfaces 1

35. Why standard brain-computer interface (BCI) training protocols should be changed: an experimental study

36. Advances in user-training for mental-imagery-based BCI control

37. Exploring two novel features for EEG-based brain–computer interfaces: Multifractal cumulants and predictive complexity

38. Towards Explanatory Feedback for User Training in Brain-Computer Interfaces

39. Exploring Large Virtual Environments by Thoughts Using a Brain–Computer Interface Based on Motor Imagery and High-Level Commands

40. Classifying EEG for brain computer interfaces using Gaussian processes

41. A review of classification algorithms for EEG-based brain–computer interfaces

42. Continuous Tactile Feedback for Motor-Imagery based Brain-Computer Interaction in a Multitasking Context

43. Classifying EEG Signals during Stereoscopic Visualization to Estimate Visual Comfort

44. User-Centred BCI Videogame Design

45. Electroencephalography (EEG)-based Brain-Computer Interfaces

46. Call For Book Chapters: Brain-Computer Interfaces Handbook: Technological and Theoretical Advances

47. EEG-based workload estimation across affective contexts

48. A Tutorial on EEG Signal-processing Techniques for Mental-state Recognition in Brain–Computer Interfaces

49. Flaws in current human training protocols for spontaneous Brain-Computer Interfaces: lessons learned from instructional design

50. Combining BCI with Virtual Reality: Towards New Applications and Improved BCI

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