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4. Determinants of Consumers' Adoption of Mobile Ticketing via Self-Service Technology.

6. Integrating Digital Tools to Enhance Learning Experiences in Higher Education

7. Systematic Review on Mobile Technology in Marketing Academic Libraries in Developing Countries.

8. Effects of Augmented Reality with Pedagogical Agent on EFL Primary Students’ Vocabulary Acquisition, Motivation, and Technology Perceptions.

9. What the mirrors won't tell: Instructing the blind spot check in driver training.

10. Comprehensive Solution to the Problems of 5g Distance Education in the Context of Artificial Intelligence Challenges.

11. Does self-paced learning in mobile flood protection unit construction in virtual reality have advantages over traditional measures?

12. Attitudes and perceptions of health schools’ students toward mobile learning: a cross-sectional study.

13. The Opposite Poles of Utilizing Educational Technology Mobile Application: The Account of Mathematics Students.

14. Android-Based Learning Materials in Genetics.

15. An improved graph factorization machine based on solving unbalanced game perception.

16. Mobile Robot Positioning with Wireless Fidelity Fingerprinting and Explainable Artificial Intelligence.

17. The Impact of Interactive Mobile Learning on Enhancing University Students' English-Speaking Proficiency.

18. The Impact of Augmented Reality Storybooks on Children's Reading Comprehension and Motivation.

19. The Relation among Vocational Teachers' Use of Digital and Mobile Tools and Socio-Demographic Factors.

20. Flipped Classroom Mobile Learning Model and Its Application to Enhance Digital Intelligence Quotient among Secondary Students.

21. Enhancing Learning Motivation through a Blended Learning Model: Integrating Mobile Devices and Virtual Reality.

22. Factors in Using Mobile-Assisted Language Learning Tools and Their Relation to Students' Behavioral Intention.

23. Characteristic features of modern teaching music methods in East Asia: Examining the influence of interactive learning and mobile apps on musical self-esteem.

24. Investigating the impact of mobile blended learning on history students' academic achievement.

25. Application of Artificial Neural Networks to Predict the Use of Mobile Learning by University Students.

26. Facilitating Mathematical Argumentation by Gamification: A Gamified Mobile Collaborative Learning Approach for Math Courses: Facilitating Mathematical Argumentation by Gamification: A Gamified Mobile Collaborative Learning Approach for Math Courses: W-C Lee and C-L Lai

27. Desain UI/UX Aplikasi Mobile LMS dengan Metode Design Thinking untuk Efektifitas Pembelajaran Mahasiswa di Perguruan Tinggi.

28. Impact of artificial intelligence and other emerging technologies on education and media.

29. Metaverse-based education: literature review and a proposed framework.

30. The effect of educational mobile games on learning performance: a meta-analysis and research synthesis.

31. Mobile learning for science education: meta-analysis of K-12 research.

32. The effect of augmented reality on K-12 students' motivation: a meta-analysis.

33. The effect of case-based mobile virtual patient application on students' academic achievement in clinical reasoning skills.

34. Reducing the Perceived Complexity of Mobile Learning in Organizations: A Moderated Mediation Model.

35. A systematic literature review and plans for further study on smart mobile learning system acceptance.

36. Sketching the Mobile-Assisted Language Learning Experiences Designed by Taiwanese High School English Teachers.

37. Factors affecting students' intention to use m-learning: Extending the technology acceptance model (TAM).

38. The effect of digital storytelling on nursing students' compliance with isolation precautions and their knowledge levels: A randomized controlled trial.

39. Design, development and testing of BodoRao—A markerless augmented reality application for endangered language in primary education.

40. What kind of learning designs do practitioners create for mobile learning? Lessons learnt from two in‐the‐wild case studies.

41. Mobile learning in university science education: a systematic literature review.

42. Using Mobile and Its Teaching Learning Dimension: From Pedagogical Point of View.

43. Integration of Mobile Learning in Rifdarmon Model to Improve Student Learning Outcomes.

44. Students Emotion and Distraction Detection While Adopting E-Learning Approach.

45. Exploring Blended Learning Models Enhanced by Mobile Interactive Technology in Higher Education.

46. Usability Analysis of Mobile Applications Used for Foreign Language Learning.

47. 行動學習與虛擬導覽教學模式對國中生認知負 荷與學習成效影響之研究.

48. Development of a Mobile Application for Musculoskeletal Rehabilitation Based on Computer Vision and Inertial Navigation Technologies.

49. Author Index Volume 23.

50. The Effect of Job-Related English Learning Materials for Mobile Learning Implementation on Students' English Mastery.

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