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101. "Robots do not replace a nurse with a beating heart".

102. Generate don’t evaluate: how can codesign benefit communication designers?

103. An end user development platform based on dataflow approach for IoT devices.

104. Automatic production of end user documentation for DSLs.

105. The search for an alternative to piped water and sewer systems in the Alaskan Arctic.

106. HOW CUSTOMERS CAN RALLY YOUR TROOPS.

107. The Space Rider Programme: End user's needs and payload applications survey as driver for mission and system definition.

108. Modelling user quality of experience from objective and subjective data sets using fuzzy logic.

109. Communicating physics-based wave model predictions of coral reefs using Bayesian belief networks.

110. When did fun become so much work.

111. Promoting radical innovation through end-user computing satisfaction.

112. How disruptive is 5G?

113. Do CHANGE platform: A service-based architecture for secure aggregation and distribution of health and wellbeing data.

114. Evaluating the agreement of users with usability problems identified by heuristic evaluation.

115. Compara.

116. A Business Case Framework for Group Support Technology.

117. A Comparison of the Manipulation of Certainty Factors by Individuals and Expert System Shells.

118. A Longitudinal Study of Spreadsheet Program Use.

119. User Prescriptions of Decision Support System Restrictiveness: An Experiment.

120. A Short-From Measure of User Information Satisfaction: A Psychometric Evaluation and Notes on Use.

121. Expansion and Control of End-User Computing.

122. Designing Plush Toys with a Computer.

123. Improving Performance on the Internet.

124. Moving Beyond User Participation to Achieve: SUCCESSFUL IS DESIGN.

125. End Users: Who are They?

126. Software-defined nanophotonic devices and systems empowered by machine learning.

127. WHAT ARE THE CREATIVE INDUSTRIES' NEEDS FOR INDOOR FILMING? HOW TO IMPLICATE THE CUSTOMER FROM THE BEGINNING OF NPD.

128. Model-Based Measurement of Software Layers Using the COSMIC Method.

129. Spreadsheet Synchronization for Workgroup Collaboration and Software Platform Access.

130. Automating Diagnosis of Cellular Radio Access Network Problems.

131. GEMMA: Multi-objective Optimization of Energy Consumption of GUIs in Android Apps.

132. Performance Evaluation of In Vitro Fertilization Unit in The UAE: The End User Perspective.

133. Flexibility in EHR ecosystems: five integration strategies and their trade-offs.

134. BENCHMARKING OF BARE METAL VIRTUALIZATION PLATFORMS ON COMMODITY HARDWARE.

135. Evaluating Quality in Use of Corporate Web Sites: An Empirical Investigation.

136. Web-Based Billing and Collection System for a Municipal Water and Services Unit.

137. Understanding Quadruple Helix relationships of university technology commercialisation: a micro-level approach.

138. A Data-Centric, Defense-in-Depth Approach for Securing the Internet of Things.

139. ETC-IoT: Edge-Node-Assisted Transmitting for the Cloud-Centric Internet of Things.

140. Integrated Authentication and Key Agreement Framework for Vehicular Cloud Computing.

141. Containerized resource provisioning framework for multimedia big data application.

142. Investigating the Post-Adoption Attitude of the Web Based Content Management System within Organization.

143. Analysis of User Interaction with a Brain-Computer Interface Based on Steady-State Visually Evoked Potentials: Case Study of a Game.

144. Personalization of wellness recommendations using contextual interpretation.

145. Electricity and carbon prices: Asymmetric pass-through evidence from New Zealand.

146. A packetization strategy for interactive multiview video streaming over lossy networks.

147. Implications of data sampling resolution on water use simulation, end-use disaggregation, and demand management.

148. Building an active semantic data warehouse for precision dairy farming.

149. The End User Requirement for Project Management Software Accuracy.

150. MANAGING INNOVATION PROCESSES THROUGH VALUE CO-CREATION: A PROCESS CASE FROM BUSINESS-TO-BUSINESS SERVICE PRACTISE.

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