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384 results on '"Popular interaction with 3d content (Potioc)"'

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151. Towards Adaptive Classification using Riemannian Geometry approaches in Brain-Computer Interfaces

152. A review of user training methods in brain computer interfaces based on mental tasks

153. Inria: From Cold-War Computing to Digital Sciences

154. Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances

155. Brain Training with Neurofeedback

156. Neurophysiological Markers for Passive Brain–Computer Interfaces

157. Accessibilité numérique des systèmes d'enseignement en ligne pour des personnes en situation de handicap d'origine cognitif

158. Brain–Computer Interface Contributions to Neuroergonomics

159. Soft Inkjet Circuits: Rapid Multi Material Fabrication of Soft Circuits Using a Commodity Inkjet Printer

160. SEREEGA: Simulating event-related EEG activity

161. Improving the Academic Inclusion of a Student with Special Needs at University Bordeaux

162. Considering Gut Biofeedback for Emotion Regulation

163. Neural Mechanisms of Social Emotion Perception: An EEG Hyper-Scanning Study

164. Detection and Estimation of Working Memory States and Cognitive Functions Based on Neurophysiological Measures

165. Réalité virtuelle et réalité augmentée : mythes et réalités

166. Monitoring auditory attention with a 6 dry-electrode EEG system in real flight conditions

167. Egalitarian access to technology: first steps towards collaborative mechanisms for sighted and blind people on the same interactive map

168. 'Teegi's so cute!'

169. Design and Evaluation of a Mixed-Reality Interface for Collaborative Learning at School

170. Towards Artificial Learning Companions for Mental Imagery-based Brain-Computer Interfaces

171. FlyMap: Interacting with Maps Projected from a Drone

172. Evaluation of a congruent auditory feedback for Motor Imagery BCI

173. BCPy, an open-source python platform for offline EEG signals decoding and analysis

174. Can transfer learning across motor tasks improve motor imagery BCI?

175. Classification of attention types in EEG signals

176. Active Inference for Adaptive BCI: application to the P300 Speller

177. Defining and quantifying users' mental imagery-based BCI skills: a first step

178. Understanding Users’ Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives

179. Towards Robust Neuroadaptive HCI

180. Towards congruent BCI feedback

181. Using computational modelling to better understand and predict Mental-Imagery based BCI (MI-BCI) users' performance

182. Toward understanding the influence of the experimenter on BCI performance

183. Toward distinguishing the different types of attention using EEG signals

184. Analysis and classification of learning-related mental states in EEG signals

185. Nectar

186. A Review of Classification Algorithms for EEG-based Brain-Computer Interfaces: A 10-year Update

187. Scientific and Technical Prospects

188. Émersions sensorielles

189. Signal Processing Approaches to Minimize or Suppress Calibration Time in Oscillatory Activity-Based Brain–Computer Interfaces

190. Conception et évaluation de kits robotiques pédagogiques

191. Using Recent BCI Literature to Deepen our Understanding of Clinical Neurofeedback: A Short Review

192. Mise en place d’une solution de Neurofeedback pour lutter contre la somnolence diurne excessive

193. Towards a multisensory augmented reality map for blind and low vision people: A participatory design approach

194. Une réalité : augmenter l'expérience humaine à travers la convergence des mondes physiques et numériques

195. Improving EEG Neurofeedback with Advanced Machine Learning and Signal Processing tools from Brain-Computer Interfaces Research

196. What are the best motor tasks to use and calibrate SensoriMotor Rhythm Neurofeedback and Brain-Computer Interfaces? A preliminary case study

197. Towards Seamless Interaction between Physical and Virtual Locations for Asymmetric Collaboration

198. EEG neurofeedback research: A fertile ground for psychiatry?

199. Bespoke Map Customization Behavior and Its Implications for the Design of Multimedia Cartographic Tools

200. One Reality: Augmenting How the Physical World is Experienced by combining Multiple Mixed Reality Modalities

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