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384 results on '"Popular interaction with 3d content (Potioc)"'

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301. Electroencephalography (EEG)-based Brain-Computer Interfaces

302. Training Users' Spatial Abilities to Improve Brain-Computer Interface Performance: A Theoretical Approach

303. Using wrist vibrations to guide hand movement and whole body navigation

304. Interactions tangibles pour déficients visuels

305. Teegi: Tangible EEG Interface

306. Combining Multi-touch Input and Device Movement for 3D Manipulations in Mobile Augmented Reality Environments

307. Evaluating Controls for a Point and Shoot Mobile Game: Augmented Reality, Tilt and Touch

308. Which factors drive successful BCI skill learning?

309. EEG-based workload estimation across affective contexts

310. 'Interacting with the past' - Special Issue of Journal on Computing and Cultural Heritage

311. A survey of affective brain computer interfaces: principles, state-of-the-art, and challenges

312. The Revealing Flashlight: Interactive spatial augmented reality for detail exploration of cultural heritage artifacts

313. The Mind-Mirror: See your brain in action in your head using EEG and augmented reality

314. Design and Validation of a Mental and Social Stress Induction Protocol Towards Load-Invariant Physiology-Based Detection

315. A Study of Street-level Navigation Techniques in 3D Digital Cities on Mobile Touch Devices

316. Affective brain-computer interfaces: Special Issue editorial

317. Assessing the Zone of Comfort in Stereoscopic Displays using EEG

318. Quick-glance and In-Depth exploration of a tabletop map for visually impaired people

319. The Good, the Bad and the Hacked: Creative Coding on Objects

320. A Tutorial on EEG Signal Processing Techniques for Mental State Recognition in Brain-Computer Interfaces

321. Advances in Interaction with 3D Environments

322. Third Workshop on Affective Brain-Computer Interfaces: introduction

323. Les Passages : Une métaphore pour la Collaboration Musicale en Réalité Virtuelle

324. Grâce au numérique, on peut lire dans les pensées

325. Assessing the Impact of Automatic vs. Controlled Rotations on Spatial Transfer with a Joystick and a Walking Interface in VR

326. Flaws in current human training protocols for spontaneous Brain-Computer Interfaces: lessons learned from instructional design

327. Interaction Techniques for Interactive 3D Web Environments

328. Guest Editorial: Brain/Neuronal-Computer Game Interfaces and Interaction

329. Rouages: Revealing the Mechanisms of Digital Musical Instruments to the Audience

330. On the Design of a Dual-Mode User Interface for Accessing 3D Content on the World Wide Web

331. A Survey of Interaction Techniques for Interactive 3D Environments

332. Mockup Builder: 3D Modeling On and Above the Surface

333. Age-related wayfinding differences in real large-scale environments: detrimental motor control effects during spatial learning are mediated by executive decline?

334. Combining BCI with Virtual Reality: Towards New Applications and Improved BCI

335. Augmented Iterations: Integrating Neural Activity in Evolutionary Computation for Design

336. BCI Research at Inria Bordeaux: Making BCI Designs Usable Outside the Lab

337. Quand la réalité virtuelle rencontre les surfaces tactiles

338. Declarative integration of interactive 3D graphics into the world-wide web: Principles, current approaches, and research agenda

339. Conception et validation d'un protocole pour induire du stress et le mesurer dans des signaux physiologiques

340. Review of the Use of Electroencephalography as an Evaluation Method for Human-Computer Interaction

341. Beyond the mouse: Understanding user gestures for manipulating 3D objects from touchscreen inputs

342. Manipulation de contenu 3D sur des surfaces tactiles

343. Comment utiliser le 3.0 pour que notre MINF soit ubiquitaire, participatif et attractif ?

344. A new feature and associated optimal spatial filter for EEG signal classification: Waveform Length

345. Demo: Spatial augmented reality for physical drawing

346. Spatial augmented reality to enhance physical artistic creation

347. On the need for alternative feedback training approaches for BCI

348. Advanced Synchronization of Audio or Symbolic Musical Patterns: An Algebraic Approach

349. System for colocating a touch screen and a virtual object, and device for manipulating virtual objects implementing such a system

350. Understanding user gestures for manipulating 3D objects from touchscreen inputs

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