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1. Mapping the Research Agenda in Virtual Reality Studies within Education

2. The Future of Virtual Reality and Education

3. The Influence of Digital Gameplay on Learner Profiles in the Japanese University Context

4. The Educational Role of Virtual Museums in Cultural Transfer: Ottoman Artifacts

5. The Impact of Educational Technologies on Entrepreneurial Competencies: A Systematic Review of Empirical Evidence

6. Examination of Teachers' Views on Metaverse-Based Education

7. Adoption of Augmented Reality in Distance Education: A Scoping Review

8. Improving Aspiring Teachers' Confidence in Their Ability to Conduct Parent-Teacher Conferences through the Use of Artificial Environments

9. Literacy Strategies for the Preservation and Contemporary Development of Chinese Luoyang Quju Opera

10. Low-Threshold Digital Educational Escape Rooms Based on 360VR and Web-Based Forms

11. Design Immersive Virtual Reality (IVR) with Cognitive Conflict to Support Practical Learning of Quantum Physics

12. Using Behavior Skills Training and Virtual Simulations to Train Preservice Practitioners in Behavior Management: An Exploratory Comparison Study

13. Use of Learning Theories to Guide Simulation-Based Learning in Allied Health Student Professional Placements: A Narrative Review

14. Augmented Reality Integrated with Mobile Learning in Chemistry Education: A Bibliometric Analysis from 2012-2022

15. Creating VR Content for Training Purposes

16. Results of Integrating Short VR Exercises into Traditional CBTs

17. The Impact of Virtual Reality Assisted Listening Instruction on English as a Foreign Language Learners' Comprehension and Perceptions

18. A Comparative Meta-Analysis on the Effectiveness of Three Types of Instructional Methods on Language Success

19. Enriching Middle School Students' Learning through Digital Storytelling: A Multimodal Analytical Framework

20. Virtual Reality in Social Work Teaching -- Two Approaches to 360° Videos and Collaborative Working

21. Analysis of Factors Affecting User Inclination to Use Virtual Education Exhibitions in the Post Pandemic COVID-19 Era: Case Study in Indonesia

22. Digital Teaching Competence and Educational Inclusion in Higher Education. A Systematic Review

23. What is Your VR Use Case for Educational Like: A State-of-the-Art Taxonomy

24. Virtual to Reality: Understanding the Role of Metaverse as a Pedagogical Strategy

25. A Review of Virtual Reality from Primary School Teachers' Perspectives

26. Augmented Reality for the Development of Skilled Trades in Indigenous Communities: A Case Study

27. A Pilot Feasibility Study on the Use of Virtual Reality Simulation Training for Parent-Teacher Consultations to Enhance Self-Efficacy in Pre-Service Teachers

28. Design-Based Research as Professional Development: Results of Prospective Teachers' Participation in the Development of Electrical Circuit Augmented Reality Sites for Students to Increase Scientific Thinking Skills

29. Advancing Instructional Leadership: Instructional Coaching Skills Development through Mixed Reality Experiences

30. Examining Student Perception on Mobile Augmented Reality Integration, Gender Differences, Learning Styles, Feedback, Challenges, and Opportunities in an Online Physics Class

31. Extended Reality (XR) in Mathematics Assessment: A Pedagogical Vision

32. The Imagineering Learning via Metaverse: ILM Model via Metaverse to Promote Creative Thinking Skills

33. Enhancing Secondary School Students' Engagement in Chemistry through 7E Context-Based Instructional Strategy Supported with Simulation

34. The Effect of Augmented Reality Integrated Traditional Games Nglarak Blarak to Improve Critical Thinking and Graphical Representation Skills

35. An Exploration of Students' Anxiety in Mathematics Online Learning Using Augmented Reality at Junior High School: A Rasch Model Construct

36. Enhancing Students' Critical Thinking and Visualisation Skills through Mobile Augmented Reality

37. The Effect of Metaverse Technologies on Education and Human-Computer Interaction: A Systematic Analysis of the Literature

38. Technology Acceptance of a Wearable Collaborative Augmented Reality System in Learning Chemistry among Junior High School Students

39. Cooperative Model, Digital Game, and Augmented Reality-Based Learning to Enhance Students' Critical Thinking Skills and Learning Motivation

40. Advancing Higher Education with the Transition to Smart Universities: A Focus on Technology

41. Horizons Architecture with Virtual Reality for Complexity Environments: Mixed Methods

42. Convergence between Emerging Technologies and Active Methodologies in the University

43. Exploring Mixed Reality Board Games as an Innovative Educational Tool for Teaching History in Primary Schools

44. The Use of Elements of Neuropedagogy in the Creation of Virtual Simulators for In-Depth Study of Chemistry in Higher Education

45. The Upsurge of the Metaverse in Educational Settings: A Meta-Analysis Study

46. Effectiveness of Innovative Learning Media in Elementary Schools during the COVID-19 Pandemic

47. Use of Artificial Intelligence and Augmented Reality Tools in Art Education Course

48. Design and Effectiveness Augmented Reality of Greenhouse Effect Integration Model Physics Independent Learning

49. Creating Accessible Spaces for Experiential Learning in an Online Environment

50. Collaborative Virtual Environments (CVEs) in the Preparation of Pre-Service Mathematics Teachers

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