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1. Examination of Teachers' Views on Metaverse-Based Education

2. The Influence of Augmented Reality on Creativity, Student Behavior, and Pedagogical Strategies in Technology-Infused Education Management

3. Exploring Complex Biological Processes through Artificial Intelligence

4. Development of Digital Literacy and Digital Empathy with Micro-Learning via Activities on Metaverse

5. Augmented Reality Integrated with Mobile Learning in Chemistry Education: A Bibliometric Analysis from 2012-2022

6. Creating VR Content for Training Purposes

7. Results of Integrating Short VR Exercises into Traditional CBTs

8. The Impact of Virtual Reality Assisted Listening Instruction on English as a Foreign Language Learners' Comprehension and Perceptions

9. A Comparative Meta-Analysis on the Effectiveness of Three Types of Instructional Methods on Language Success

10. Enriching Middle School Students' Learning through Digital Storytelling: A Multimodal Analytical Framework

11. Virtual to Reality: Understanding the Role of Metaverse as a Pedagogical Strategy

12. Virtual Reality in Social Work Teaching -- Two Approaches to 360° Videos and Collaborative Working

13. Analysis of Factors Affecting User Inclination to Use Virtual Education Exhibitions in the Post Pandemic COVID-19 Era: Case Study in Indonesia

14. Digital Teaching Competence and Educational Inclusion in Higher Education. A Systematic Review

15. What is Your VR Use Case for Educational Like: A State-of-the-Art Taxonomy

16. Augmented Reality for the Development of Skilled Trades in Indigenous Communities: A Case Study

17. A Review of Virtual Reality from Primary School Teachers' Perspectives

18. A Pilot Feasibility Study on the Use of Virtual Reality Simulation Training for Parent-Teacher Consultations to Enhance Self-Efficacy in Pre-Service Teachers

19. Design-Based Research as Professional Development: Results of Prospective Teachers' Participation in the Development of Electrical Circuit Augmented Reality Sites for Students to Increase Scientific Thinking Skills

20. Advancing Instructional Leadership: Instructional Coaching Skills Development through Mixed Reality Experiences

21. Examining Student Perception on Mobile Augmented Reality Integration, Gender Differences, Learning Styles, Feedback, Challenges, and Opportunities in an Online Physics Class

22. Extended Reality (XR) in Mathematics Assessment: A Pedagogical Vision

23. The Imagineering Learning via Metaverse: ILM Model via Metaverse to Promote Creative Thinking Skills

24. Enhancing Secondary School Students' Engagement in Chemistry through 7E Context-Based Instructional Strategy Supported with Simulation

25. The Effect of Augmented Reality Integrated Traditional Games Nglarak Blarak to Improve Critical Thinking and Graphical Representation Skills

26. An Exploration of Students' Anxiety in Mathematics Online Learning Using Augmented Reality at Junior High School: A Rasch Model Construct

27. Enhancing Students' Critical Thinking and Visualisation Skills through Mobile Augmented Reality

28. The Use of Elements of Neuropedagogy in the Creation of Virtual Simulators for In-Depth Study of Chemistry in Higher Education

29. Effect of Computer Simulation and Animation-Integrated Instruction on Pre-Service Science Teacher Trainees Conceptual Understanding and Retention of Acid-Base Chemistry and Stoichiometry

30. A Systematic Review of Augmented Reality in Mathematics Education in the Last Decade

31. The Development of Visual Expertise in a Virtual Environment: A Case of Maritime Pilots in Training

32. What Do We Know about Metaverse? Insights for Future Studies Based on Bibliometric Analysis

33. Virtual Reality in Criminal Justice: Exploring the Role of Emotion in Student Learning

34. The Views of Students Regarding the Use of Virtual Reality Applications in Elementary Science Classes

35. Learning Experience Design of Verbal Prompts in Virtual Reality-Based Training for Autistic Children

36. Technology Acceptance of a Wearable Collaborative Augmented Reality System in Learning Chemistry among Junior High School Students

37. Cooperative Model, Digital Game, and Augmented Reality-Based Learning to Enhance Students' Critical Thinking Skills and Learning Motivation

38. Convergence between Emerging Technologies and Active Methodologies in the University

39. Horizons Architecture with Virtual Reality for Complexity Environments: Mixed Methods

40. The Effect of Metaverse Technologies on Education and Human-Computer Interaction: A Systematic Analysis of the Literature

41. Exploring Mixed Reality Board Games as an Innovative Educational Tool for Teaching History in Primary Schools

42. Virtual Lab Implementation Model Predicts STEM Future Plans: Insights from Contemporary Science Courses in Higher Education, Updated November 2023

43. Toward a Strengths-Based Model for Designing Virtual Reality Learning Experiences for Autistic Users

44. Rational Inattention: A New Theory of Neurodivergent Information Seeking

45. Capturing Self-Regulated Learning Processes in Virtual Reality: Causal Sequencing of Multimodal Data

46. The Effects of Physical Fidelity and Task Repetition on Perceived Task Load and Performance in the Virtual Reality-Based Training Simulation

47. An Exploratory Study on Practising Listening Comprehension Skills in High-Immersion Virtual Reality

48. The Impact of Sound and Immersive Experience on Learners When Using Virtual Reality and Tablet: A Mixed-Method Study

49. Research on the Design and Implementation of Primary School STEM Project Based on VR Coursewares

50. An Empirical Study on Immersive Technology in Synchronous Hybrid Learning in Design Education

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