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1. ConnecTEN: A Case Study of Technology Training for Teachers.

2. Technology and Inequality Within the United States School Systems.

5. The art of being a professional

6. Kid's Stuff: Fun and Games with Children's Authors

7. Media Starts with Me: A Guide for Publicizing Library and School Accomplishments.

8. Dancing in the street: researching Carnival and Mardi Gras

9. Technology and Inequality Within the United States School Systems

12. The Gift of Reading

13. Valentine's Day: a Brief History and Game

14. The Presidents' Day Game

15. Falling for Fall Reading Games: Great Stories for the Season

16. The Diversity Game: Teaching World Cultures to Students and Communities.

17. MAKING LIBRARIES MOBILE: INNOVATIVE MEANS TO GIVE INFORMATION SERVICES GREATER REACH

20. Springing into Spring: Reading Games for the Season

21. The Library ABC's Game: Sneaking in Learning through Gaming

22. The Presidents' Day game

25. Valentine's Day: a brief history and game

26. Digital versus Print: The Current State of Reference Affairs in School Libraries.

27. money, money, money: taking the pain out of grant writing.

28. You Say It's Your Birthday: A Birthday Facts Game.

29. Summertime Fun: Great Stories, Reading, and Games for the Season.

30. LIBRARY HELP IS CLOSER THAN YOU THINK.

31. `Media' Starts With `Me.'.

32. Gaming Is a Powerful Teaching and Learning Strategy.

33. Developing Common Core Instructional Tools: The Winter Olympics.

34. The Transference of Knowledge via Games.

35. The Diversity Game: Teaching World Cultures to Students and Communities.

36. STRANGE BEDFELLOWS: INTEGRATING MATHEMATICS INTO LIBRARY INSTRUCTION.

37. Re-Readers: Stories That Can Be Told Again and Again.

38. The Gift of Reading.

40. Hands-on Handout.

41. The Library ABC's Game: Sneaking in Learning Through Gaming.

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