Search

Your search keyword '"Soemers, Dennis J. N. J."' showing total 101 results

Search Constraints

Start Over You searched for: Author "Soemers, Dennis J. N. J." Remove constraint Author: "Soemers, Dennis J. N. J."
101 results on '"Soemers, Dennis J. N. J."'

Search Results

1. Environment Descriptions for Usability and Generalisation in Reinforcement Learning

2. Anytime Sequential Halving in Monte-Carlo Tree Search

3. Exploring RL-based LLM Training for Formal Language Tasks with Programmed Rewards

4. GAVEL: Generating Games Via Evolution and Language Models

5. Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing

6. Games of Knightian Uncertainty as AGI testbeds

7. Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games

8. Proof Number Based Monte-Carlo Tree Search

9. Measuring Board Game Distance

11. Combining Monte-Carlo Tree Search with Proof-Number Search

12. The Ludii Game Description Language is Universal

13. Spatial State-Action Features for General Games

14. General Board Geometry

15. Optimised Playout Implementations for the Ludii General Game System

16. Automatic Generation of Board Game Manuals

17. General Board Game Concepts

18. General Game Heuristic Prediction Based on Ludeme Descriptions

19. Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants

20. Deep Learning for General Game Playing with Ludii and Polygames

21. Ludii Game Logic Guide

22. Strategic Features for General Games

23. Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration

24. Ludii and XCSP: Playing and Solving Logic Puzzles

25. Ludii as a Competition Platform

26. An Empirical Evaluation of Two General Game Systems: Ludii and RBG

27. An Overview of the Ludii General Game System

28. Foundations of Digital Arch{\ae}oludology

29. Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates

30. Ludii -- The Ludemic General Game System

31. Biasing MCTS with Features for General Games

32. General Board Geometry

33. Optimised Playout Implementations for the Ludii General Game System

34. Automatic Generation of Board Game Manuals

37. A Practical Introduction to the Ludii General Game System

39. The 2022 Ludii AI competition

40. Proof Number Based Monte-Carlo Tree Search

42. The Digital Ludeme Project: Combining Archaeological and Computational Methods for the Study of Ancient Board Games

44. Computational Approaches for Recognising and Reconstructing Ancient Games: The Case of Ludus Latrunculorum

45. Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants

49. Ludii -- The Ludemic General Game System

Catalog

Books, media, physical & digital resources