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Your search keyword '"Popular interaction with 3d content (Potioc)"' showing total 87 results

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87 results on '"Popular interaction with 3d content (Potioc)"'

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1. Dišimo: Anchoring Our Breath

2. Towards VE that are More Closely Related to the Real World

3. Accessible Interactive Maps for Visually Impaired Users

4. Pano: Design and Evaluation of a 360° Through-the-Lens Technique

5. X-Road

6. Perception! Immersion! Empowerment! Superpowers as Inspiration for Visualization

7. The Effect of Increased Body Motion in Virtual Reality on a Placement-Retrieval Task

8. Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR

9. Embodied gesture interaction for immersive maps

10. BioPyC, an Open-Source Python Toolbox for Offline Electroencephalographic and Physiological Signals Classification

11. Grand Challenges in Immersive Analytics

12. Guidelines to use Transfer Learning for Motor Imagery Detection: an experimental study

13. Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback

14. Data Physicalization

15. Being an Avatar 'for Real': a Survey on Virtual Embodiment in Augmented Reality

16. Physio-Stacks: Supporting Communication with Ourselves and Others via Tangible, Modular Physiological Devices

17. Channel selection over riemannian manifold with non-stationarity consideration for brain-computer interface applications

18. Designing accessible MOOCs to expand educational opportunities for persons with cognitive impairments

19. Modern machine learning algorithms to classify cognitive and affective states from electroencephalography signals

20. EEG-based neuroergonomics for 3d user interfaces: opportunities and challenges

21. Active inference as a unifying, generic and adaptive framework for a P300-based BCI

22. DroneSAR: Extending Physical Spaces in Spatial Augmented Reality using Projection on a Drone

23. CARDS : Un système de réalité mixte pour l'apprentissage collaboratif à l'école

24. Creating Accessible Interactive Audio-Tactile Drawings Using Spatial Augmented Reality

25. Online e-learning and cognitive disabilities: A systematic review

26. Towards Adaptive Classification using Riemannian Geometry approaches in Brain-Computer Interfaces

27. A review of user training methods in brain computer interfaces based on mental tasks

28. Inria: From Cold-War Computing to Digital Sciences

29. Brain–Computer Interface Contributions to Neuroergonomics

30. FlyMap: Interacting with Maps Projected from a Drone

31. Defining and quantifying users' mental imagery-based BCI skills: a first step

32. Understanding Users’ Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives

33. Towards Robust Neuroadaptive HCI

34. Nectar

35. A Review of Classification Algorithms for EEG-based Brain-Computer Interfaces: A 10-year Update

36. Scientific and Technical Prospects

37. Émersions sensorielles

38. Signal Processing Approaches to Minimize or Suppress Calibration Time in Oscillatory Activity-Based Brain–Computer Interfaces

39. Towards a multisensory augmented reality map for blind and low vision people: A participatory design approach

40. Towards Seamless Interaction between Physical and Virtual Locations for Asymmetric Collaboration

41. Bespoke Map Customization Behavior and Its Implications for the Design of Multimedia Cartographic Tools

42. One Reality: Augmenting How the Physical World is Experienced by combining Multiple Mixed Reality Modalities

43. Towards a Mixed-Reality Interface for Mind-Mapping

44. Interactions Homme-Drones pour un jonglage sans gravité

45. « Teegi, il est trop beau »: Exemple d'évaluation du potentiel pédagogique d'une interface tangible interactive pour enfants en contexte scolaire

46. A generic framework for adaptive EEG-based BCI training and operation

47. Design of an annotation system for taking notes in virtual reality

48. Inner Garden

49. Scientific Outreach with Teegi, a Tangible EEG Interface to Talk about Neurotechnologies

50. Towards a Hybrid Space Combining Spatial Augmented Reality and Virtual Reality

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