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92 results on '"Popular interaction with 3d content (Potioc)"'

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1. Towards Truly Accessible MOOCs for Persons with Cognitive Disabilities: Design and Field Assessment

2. Dišimo: Anchoring Our Breath

3. Towards VE that are More Closely Related to the Real World

4. Accessible Interactive Maps for Visually Impaired Users

5. X-Road

6. The Effect of Increased Body Motion in Virtual Reality on a Placement-Retrieval Task

7. Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR

8. Embodied gesture interaction for immersive maps

9. Grand Challenges in Immersive Analytics

10. Multi-Session Influence of Two Modalities of Feedback and Their Order of Presentation on MI-BCI User Training

11. Experimenters Influence on Mental-Imagery based Brain-Computer Interface User Training

12. Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback

13. Data Physicalization

14. Grand Challenges in Neurotechnology and System Neuroergonomics

15. Physio-Stacks: Supporting Communication with Ourselves and Others via Tangible, Modular Physiological Devices

16. Standardization of protocol design for user training in EEG-based brain-computer interface

17. Learning 2-in-1: Towards Integrated EEG-fMRI-Neurofeedback

18. Designing accessible MOOCs to expand educational opportunities for persons with cognitive impairments

19. EEG-based neuroergonomics for 3d user interfaces: opportunities and challenges

20. DroneSAR: Extending Physical Spaces in Spatial Augmented Reality using Projection on a Drone

21. Speed of rapid serial visual presentation of pictures, numbers and words affects event-related potential-based detection accuracy

22. CARDS : Un système de réalité mixte pour l'apprentissage collaboratif à l'école

23. Creating Accessible Interactive Audio-Tactile Drawings Using Spatial Augmented Reality

24. Comparing Interaction Techniques to Help Blind People Explore Maps on Small Tactile Devices

25. Monitoring Pilot’s Mental Workload Using ERPs and Spectral Power with a Six-Dry-Electrode EEG System in Real Flight Conditions

26. Online e-learning and cognitive disabilities: A systematic review

27. Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances

28. Brain Training with Neurofeedback

29. Neurophysiological Markers for Passive Brain–Computer Interfaces

30. SEREEGA: Simulating event-related EEG activity

31. Improving the Academic Inclusion of a Student with Special Needs at University Bordeaux

32. Considering Gut Biofeedback for Emotion Regulation

33. Neural Mechanisms of Social Emotion Perception: An EEG Hyper-Scanning Study

34. Detection and Estimation of Working Memory States and Cognitive Functions Based on Neurophysiological Measures

35. Monitoring auditory attention with a 6 dry-electrode EEG system in real flight conditions

36. 'Teegi's so cute!'

37. FlyMap: Interacting with Maps Projected from a Drone

38. Understanding Users’ Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives

39. Towards Robust Neuroadaptive HCI

40. Nectar

41. Émersions sensorielles

42. Using Recent BCI Literature to Deepen our Understanding of Clinical Neurofeedback: A Short Review

43. Towards a multisensory augmented reality map for blind and low vision people: A participatory design approach

44. Towards Seamless Interaction between Physical and Virtual Locations for Asymmetric Collaboration

45. Bespoke Map Customization Behavior and Its Implications for the Design of Multimedia Cartographic Tools

46. One Reality: Augmenting How the Physical World is Experienced by combining Multiple Mixed Reality Modalities

47. Towards a Mixed-Reality Interface for Mind-Mapping

48. On assessing neurofeedback effects: should double-blind replace neurophysiological mechanisms?

49. Interactions Homme-Drones pour un jonglage sans gravité

50. « Teegi, il est trop beau »: Exemple d'évaluation du potentiel pédagogique d'une interface tangible interactive pour enfants en contexte scolaire

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