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1. LUX IN TENEBRIS: UN FLUJO DE TRABAJO PARA DIGITALIZAR Y VISUALIZAR OBRAS DE ARTE PICTÓRICAS EN CONTEXTOS MUSEÍSTICOS COMPLEJOS.

2. Visual Simultaneous Localization And Mapping (VSLAM) methods applied to indoor 3D topographical and radiological mapping in real-time.

3. Real-Time 3D Head Pose Tracking Through 2.5D Constrained Local Models with Local Neural Fields.

4. Synthesizing Fault-Tolerant Schedule for Time-Triggered Network Without Hot Backup.

5. Coformulation of Broadly Neutralizing Antibodies 3BNC117 and PGT121: Analytical Challenges During Preformulation Characterization and Storage Stability Studies.

6. Pro-fluorescent mitochondria-targeted real-time responsive redox probes synthesised from carboxy isoindoline nitroxides: Sensitive probes of mitochondrial redox status in cells.

7. Real-time and multi-resolution rendering of the infrared characteristics for large-scale terrains.

8. Fast and Resource-Efficient Hardware Implementation of Modified Line Segment Detector.

9. Real-time 3D rendering with hatching.

10. 基于曲线拟合函数和 GPU 的地形无缝渲染.

11. Binary Large Object-Based Approach for QR Code Detection in Uncontrolled Environments.

12. Management of virtual network resources for multimedia applications.

13. Soft bilateral filtering volumetric shadows using cube shadow maps.

14. Art-directed watercolor stylization of 3D animations in real-time.

15. DiLight: Digital light table – Inbetweening for 2D animations using guidelines.

16. High poly to low poly workflows for real-time rendering.

17. Animated visualization of spatial-temporal trajectory data for air-traffic analysis.

18. 3D Terrain Real-time Rendering Method Based on CUDA-OpenGL Interoperability.

19. Lecture capture with real-time rearrangement of visual elements: impact on student performance.

20. Rendering chamfering structures of sharp edges.

21. Real-time visualization of building information models (BIM).

22. Cartography-Oriented Design of 3D Geospatial Information Visualization - Overview and Techniques.

23. Footstep parameterized motion blending using barycentric coordinates.

24. Real-time visualization of 3D city models at street-level based on visual saliency.

25. Geometry processing from an elastic perspective.

26. Real-Time Global Illumination using Topological Information.

27. Three-dimensional trees for virtual globes.

28. Reconfigurable Logic for Synchronization of Endomicroscopy Scanning and Incrementally Accumulated Volume Rendering.

29. Snap Target: Investigating an Assistance Technique for Mobile Magic Lens Interaction With Large Displays.

30. Effects of Interactive Real-Time Simulations and Humanoid Avatars on Consumers' Responses in Online House Products Marketing.

31. Creating and evaluating a particle system for music visualization.

32. Saliency for image manipulation.

33. Skeleton-driven surface deformation through lattices for real-time character animation.

34. PhotoCloud: Interactive Remote Exploration of Joint 2D and 3D Datasets.

35. Dynamic Hubs Show Competitive and Static Hubs Non-Competitive Regulation of Their Interaction Partners.

36. A Novel Interpolation Chip for Real-Time Multimedia Applications.

37. Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game – How does teachers’ real-time orchestration make a difference?

38. Realistically rendering polluted water.

39. Adaptive mesh subdivision for efficient light baking.

40. Accumulation of local maximum intensity for feature enhanced volume rendering.

41. Compressing repeated content within large-scale remote sensing images.

42. Approximating global illumination on mesostructure surfaces with height gradient maps.

43. Real-Time Facial Feature Tracking on a Mobile Device.

44. Fast and versatile texture-based wireframe rendering.

45. Geodesic-driven visual effects over complex surfaces.

46. Illustrating volume data sets and layered models with importance-aware composition.

47. Simplified photon mapping for real-time caustics rendering.

48. Biased solution of integral illumination equation via irradiance caching and path tracing on GPUs.

49. Error-controlled real-time cut updates for multi-resolution volume rendering

50. View-dependent pruning for real-time rendering of trees

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