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116 results on '"Popular interaction with 3d content (Potioc)"'

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1. Towards Truly Accessible MOOCs for Persons with Cognitive Disabilities: Design and Field Assessment

2. Dišimo: Anchoring Our Breath

3. Towards VE that are More Closely Related to the Real World

4. Accessible Interactive Maps for Visually Impaired Users

5. Pano: Design and Evaluation of a 360° Through-the-Lens Technique

6. X-Road

7. Perception! Immersion! Empowerment! Superpowers as Inspiration for Visualization

8. The Effect of Increased Body Motion in Virtual Reality on a Placement-Retrieval Task

9. Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR

10. Definitely Maybe: Hedges And Boosters in the HCI Literature

11. Embodied gesture interaction for immersive maps

12. BioPyC, an Open-Source Python Toolbox for Offline Electroencephalographic and Physiological Signals Classification

13. Guidelines to use Transfer Learning for Motor Imagery Detection: an experimental study

14. Multi-Session Influence of Two Modalities of Feedback and Their Order of Presentation on MI-BCI User Training

15. Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback

16. Being an Avatar 'for Real': a Survey on Virtual Embodiment in Augmented Reality

17. Grand Challenges in Neurotechnology and System Neuroergonomics

18. Physio-Stacks: Supporting Communication with Ourselves and Others via Tangible, Modular Physiological Devices

19. Standardization of protocol design for user training in EEG-based brain-computer interface

20. Channel selection over riemannian manifold with non-stationarity consideration for brain-computer interface applications

21. Learning 2-in-1: Towards Integrated EEG-fMRI-Neurofeedback

22. Modern machine learning algorithms to classify cognitive and affective states from electroencephalography signals

23. A physical learning companion for Mental-Imagery BCI User Training

24. Active inference as a unifying, generic and adaptive framework for a P300-based BCI

25. DroneSAR: Extending Physical Spaces in Spatial Augmented Reality using Projection on a Drone

26. CARDS : Un système de réalité mixte pour l'apprentissage collaboratif à l'école

27. Creating Accessible Interactive Audio-Tactile Drawings Using Spatial Augmented Reality

28. Accessibility of Immersive Serious Games for Persons with Cognitive Disabilities

29. Comparing Interaction Techniques to Help Blind People Explore Maps on Small Tactile Devices

30. Monitoring Pilot’s Mental Workload Using ERPs and Spectral Power with a Six-Dry-Electrode EEG System in Real Flight Conditions

31. Towards Adaptive Classification using Riemannian Geometry approaches in Brain-Computer Interfaces

32. A review of user training methods in brain computer interfaces based on mental tasks

33. Inria: From Cold-War Computing to Digital Sciences

34. Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances

35. Brain–Computer Interface Contributions to Neuroergonomics

36. SEREEGA: Simulating event-related EEG activity

37. Considering Gut Biofeedback for Emotion Regulation

38. Detection and Estimation of Working Memory States and Cognitive Functions Based on Neurophysiological Measures

39. Monitoring auditory attention with a 6 dry-electrode EEG system in real flight conditions

40. 'Teegi's so cute!'

41. FlyMap: Interacting with Maps Projected from a Drone

42. Defining and quantifying users' mental imagery-based BCI skills: a first step

43. Understanding Users’ Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives

44. Towards Robust Neuroadaptive HCI

45. Nectar

46. A Review of Classification Algorithms for EEG-based Brain-Computer Interfaces: A 10-year Update

47. Scientific and Technical Prospects

48. Signal Processing Approaches to Minimize or Suppress Calibration Time in Oscillatory Activity-Based Brain–Computer Interfaces

49. Towards a multisensory augmented reality map for blind and low vision people: A participatory design approach

50. Towards Seamless Interaction between Physical and Virtual Locations for Asymmetric Collaboration

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