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249 results on '"Bellotti, Francesco"'

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1. CBin-NN: An Inference Engine for Binarized Neural Networks.

2. End-to-End Dataset Collection System for Sport Activities.

4. Implementing Deep Reinforcement Learning (DRL)-based Driving Styles for Non-Player Vehicles.

6. Exploiting Big Data for Experiment Reporting: The Hi-Drive Collaborative Research Project Case.

7. Alessandro De Gloria: 1955-2023

10. Socio-Economic Decision Making and Emotion Elicitation with a Serious Game in the Wild.

12. Puzzle-it: An HTML5 Serious Games Platform for Education : Puzzle Based Serious Games for Education

13. Editorial, Vol. 11, No. 2.

14. Deep representation of EEG data from Spatio-Spectral Feature Images

16. Applications of Serious Games as Affective Disorder Therapies in Autistic and Neurotypical Individuals: A Literature Review.

17. Supporting Authors in the Development of Task-Based Learning in Serious Virtual Worlds

19. Special Issue on GaLA Conf 2020

20. Editorial, Vol. 11, No. 1.

23. Proceedings of the 9th edition of the International Conference on Games and Learning Alliance

25. A Serious Game for Students to Acquire Productivity Habits

26. Building a Data Management Toolchain for a Level 3 Vehicle Automation Pilot

28. VeGame: exploring art and history in Venice

30. The L3Pilot Common Data Format - Enabling Efficient Automated Driving Data Analysis

32. Deploying Serious Games for Management in Higher Education: Lessons Learned and Good Practices.

34. Atmosphere, an Open Source Measurement-Oriented Data Framework for IoT.

35. Preface

36. The Fabric ICT Platform for Managing Wireless Dynamic Charging Road Lanes.

37. Introduction

38. Designing a Serious Game as a Diagnostic Tool

39. TEAM Applications for Collaborative Road Mobility.

40. Deliverable 9.7 - GALA Dissemination Report 4

41. A Fuzzy Logic Module to Estimate a Driver's Fuel Consumption for Reality-Enhanced Serious Games.

42. GALA brand and resources transfer plan

43. Learning Analytics and Assessment in Serious Games

44. Guest Editorial: Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities

45. Masters in Serious Games Curriculum Framework

46. Study Design and Data Gathering Guide for Serious Games’ Evaluation

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