102 results on '"Uszkoreit, H."'
Search Results
2. COMPASS2008: an intelligent multilingual and multimodal mobile information service system for Beijing Olympic Games
- Author
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Uszkoreit, H., Xu, F., Aslan, Ilhan, and Steffen, J.
- Published
- 2019
3. QTLeap: A European scientific research project on machine translation by deep language engineering approaches
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Branco, António, Uszkoreit, H., Burchardt, Aljoscha, Hajic, Jan, Popel, Martin, Simov, Kiril, Osenova, Petya, Egg, Markus, Agirre, Eneko, van Noord, Gerardus, Barrancos, Filipe, and del Gaudio, Rosa
- Published
- 2016
4. The Strategic Impact of META-NET on the Regional, National and International Level
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Rehm, G, Uszkoreit, H., Odijk, J.E.J.M., Calzolari, N, Choukri, K, Declerck, T, Loftsson, H, Maegaard, B, Mariani, J, Moreno, A, Odijk, J, Piperidis, S, Overkoepelend onderzoeksprogramma UiL-OTS, LS OZ Taal en spraaktechnologie, and ILS LLI
- Abstract
This article provides an overview of the dissemination work carried out in META-NET from 2010 until early 2014; we describe its impact on the regional, national and international level, mainly with regard to politics and the situation of funding for LT topics. This paper documents the initiative’s work throughout Europe in order to boost progress and innovation in our field.
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- 2014
5. Dynamic teaching materials for ESSLLI
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Bernardi, R., Dahn, I., Mishne, G., Moortgat, M., de Rijke, M., Uszkoreit, H., Monachesi, P., Vertan, C., von Hahn, W., Jekat, S., ILLC (FNWI/FGw), and Information and Language Processing Syst (IVI, FNWI)
- Subjects
ComputingMilieux_MISCELLANEOUS - Abstract
In the context of the European Network of Excellence in Computational Logic (CoLogNet, http://www.colognet.org/), the European Association for Logic, Language and Computation (FoLLI, http://www.folli.org) has started a project on E-Learning in Computational Logic and the development of Dynamic Teaching Materials for its annual European Summer Schools (ESSLLIs). The project has a double aim: (i) to enhance the (re)usability of existing ESSLLI teaching materials by creating a richly structured repository; and (ii) to develop dynamic teaching materials for the upcoming ESSLLIs, integrating textual presentation, exercises, and computational tools (theorem provers, parsers) into a user-centered "living book". This paper presents the background of the project, gives some brief information about ESSLLI and describes the two subtasks in which the project is divided.
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- 2004
6. YAGO-QA: Answering Questions by Structured Knowledge Queries.
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Adolphs, P., Theobald, M., Schafer, U., Uszkoreit, H., and Weikum, G.
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- 2011
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7. 2009 CCPR Keynotes.
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Uszkoreit, H.
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- 2009
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8. Classification and Clustering of Music for Novel Music Access Applications.
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Gabbay, D. M., Siekmann, J., Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, del Cerro, Luis Fariñas, and Furukawa, Koichi
- Abstract
With an increasing number of people working with large music archives, advanced methods for automatic labeling and organization of music collections are required as these archives grow in size. Manual annotation and categorization is not feasible for massive collections of music. In the research domain of music information retrieval (MIR) a number of algorithms for the content-based description of music were developed, which perform the extraction of relevant features for the computation of similarity between pieces of music. This fundamental step enables a great range of applications for music retrieval and organization. With supervised machine learning, music can be classified into different kinds of categories, such as genres, artists or moods. Using unsupervised approaches such as the self-organizing map music can be clustered by similar style and visualized in a way that enables direct retrieval of similar music at a glance. In this chapter, we will review the most common audio feature extraction techniques, which serve as a basis for subsequent classification and clustering tasks. As an example, we will show how music is classified into a set of genres and how genre classification can be used for benchmarking. Moreover, the creation of the so-called "music maps" and their various visualizations is demonstrated, and an interactive application called "PlaySOM" is presented, with an interface which allows direct access to similar sounding pieces in a large music collection. Its mobile counterpart "PocketSOMPlayer" allows direct playback from a music map on a mobile device without having to browse lists. Both allow the convenient interactive creation of situation-based playlists. [ABSTRACT FROM AUTHOR]
- Published
- 2008
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9. Machine Learning for Semi-structured Multimedia Documents: Application to Pornographic Filtering and Thematic Categorization.
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Gabbay, D. M., Siekmann, J., Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, del Cerro, Luis Fariñas, and Furukawa, Koichi
- Abstract
We propose a generative statistical model for the classification of semi-structured multimedia documents. Its main originality is its ability to simultaneously take into account the structural and the content information present in a semi-structured document and also to cope with different types of content (text, image, etc.). We then present the results obtained on two sets of experiments: • One set concerns the filtering of pornographic Web pages • The second one concerns the thematic classification of Wikipedia documents. [ABSTRACT FROM AUTHOR]
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- 2008
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10. Combining Textual and Visual Information for Semantic Labeling of Images and Videos.
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Gabbay, D. M., Siekmann, J., Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, del Cerro, Luis Fariñas, and Furukawa, Koichi
- Abstract
Semantic labeling of large volumes of image and video archives is difficult, if not impossible, with the traditional methods due to the huge amount of human effort required for manual labeling used in a supervised setting. Recently, semi-supervised techniques which make use of annotated image and video collections are proposed as an alternative to reduce the human effort. In this direction, different techniques, which are mostly adapted from information retrieval literature, are applied to learn the unknown one-to-one associations between visual structures and semantic descriptions. When the links are learned, the range of application areas is wide including better retrieval and automatic annotation of images and videos, labeling of image regions as a way of large-scale object recognition and association of names with faces as a way of large-scale face recognition. In this chapter, after reviewing and discussing a variety of related studies, we present two methods in detail, namely, the so called "translation approach" which translates the visual structures to semantic descriptors using the idea of statistical machine translation techniques, and another approach which finds the densest component of a graph corresponding to the largest group of similar visual structures associated with a semantic description. [ABSTRACT FROM AUTHOR]
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- 2008
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11. Mental Search in Image Databases: Implicit Versus Explicit Content Query.
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Gabbay, D. M., Siekmann, J., Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, del Cerro, Luis Fariñas, and Furukawa, Koichi
- Abstract
In comparison with the classic query-by-example paradigm, the "mental image search" paradigm lifts the strong assumption that the user has a relevant example at hand to start the search. In this chapter, we review different methods that implement this paradigm, originating from both the content-based image retrieval and the object recognition fields. In particular, we present two complementary methods. The first one allows the user to reach the target mental image by relevance feedback, using a Bayesian inference. The second one lets the user specify the mental image visual composition from an automatically generated visual thesaurus of segmented regions. In this scenario, the user formulates the query with an explicit representation of the image content, as opposed to the first scenario which accommodates an implicit representation. In terms of usage, we will show that the second approach is particularly suitable when the mental image has a well-defined visual composition. On the other hand, the Bayesian approach can handle more "semantic" queries, such as emotions for which the visual characterization is more implicit. [ABSTRACT FROM AUTHOR]
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- 2008
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12. Machine Learning Techniques for Face Analysis.
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Gabbay, D. M., Siekmann, J., Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, del Cerro, Luis Fariñas, and Furukawa, Koichi
- Abstract
In recent years there has been a growing interest in improving all aspects of the interaction between humans and computers with the clear goal of achieving a natural interaction, similar to the way human-human interaction takes place. The most expressive way humans display emotions is through facial expressions. Humans detect and interpret faces and facial expressions in a scene with little or no effort. Still, development of an automated system that accomplishes this task is rather difficult. There are several related problems: detection of an image segment as a face, extraction of the facial expression information, and classification of the expression (e.g., in emotion categories). A system that performs these operations accurately and in real time would be a major step forward in achieving a human-like interaction between the man and machine. In this chapter, we present several machine learning algorithms applied to face analysis and stress the importance of learning the structure of Bayesian network classifiers when they are applied to face and facial expression analysis. [ABSTRACT FROM AUTHOR]
- Published
- 2008
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13. Introduction to Bayesian Methods and Decision Theory.
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Gabbay, D. M., Siekmann, J., Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, del Cerro, Luis Fariñas, and Furukawa, Koichi
- Abstract
Bayesian methods are a class of statistical methods that have some appealing properties for solving problems in machine learning, particularly when the process being modelled has uncertain or random aspects. In this chapter we look at the mathematical and philosophical basis for Bayesian methods and how they relate to machine learning problems in multimedia. We also discuss the notion of decision theory, for making decisions under uncertainty, that is closely related to Bayesian methods. The numerical methods needed to implement Bayesian solutions are also discussed. Two specific applications of the Bayesian approach that are often used in machine learning - naïve Bayes and Bayesian networks - are then described in more detail. [ABSTRACT FROM AUTHOR]
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- 2008
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14. Online Content-Based Image Retrieval Using Active Learning.
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Gabbay, D. M., Siekmann, J., Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, del Cerro, Luis Fariñas, and Furukawa, Koichi
- Abstract
Content-based image retrieval (CBIR) has attracted a lot of interest in recent years. When considering visual information retrieval in image databases, many difficulties arise. Learning is definitively considered as a very interesting issue to boost the efficiency of information retrieval systems. Different strategies, such as offline supervised learning or semi-supervised learning, have been proposed. Active learning methods have been considered with an increased interest in the statistical learning community. Initially developed in a classification framework, a lot of extensions are now proposed to handle multimedia applications. The purpose of this chapter is to present an overview of the online image retrieval systems based on supervised classification techniques. This chapter also provides algorithms in a statistical framework to extend active learning strategies for online content-based image retrieval. [ABSTRACT FROM AUTHOR]
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- 2008
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15. Dimension Reduction.
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Gabbay, D. M., Siekmann, J., Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, del Cerro, Luis Fariñas, and Furukawa, Koichi
- Abstract
When data objects that are the subject of analysis using machine learning techniques are described by a large number of features (i.e. the data are high dimension) it is often beneficial to reduce the dimension of the data. Dimension reduction can be beneficial not only for reasons of computational efficiency but also because it can improve the accuracy of the analysis. The set of techniques that can be employed for dimension reduction can be partitioned in two important ways; they can be separated into techniques that apply to supervised or unsupervised learning and into techniques that either entail feature selection or feature extraction. In this chapter an overview of dimension reduction techniques based on this organization is presented and the important techniques in each category are described. [ABSTRACT FROM AUTHOR]
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- 2008
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16. Unsupervised Learning and Clustering.
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Gabbay, D. M., Siekmann, J., Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, del Cerro, Luis Fariñas, and Furukawa, Koichi
- Abstract
Unsupervised learning is very important in the processing of multimedia content as clustering or partitioning of data in the absence of class labels is often a requirement. This chapter begins with a review of the classic clustering techniques of k-means clustering and hierarchical clustering. Modern advances in clustering are covered with an analysis of kernel-based clustering and spectral clustering. One of the most popular unsupervised learning techniques for processing multimedia content is the self-organizing map, so a review of self-organizing maps and variants is presented in this chapter. The absence of class labels in unsupervised learning makes the question of evaluation and cluster quality assessment more complicated than in supervised learning. So this chapter also includes a comprehensive analysis of cluster validity assessment techniques. [ABSTRACT FROM AUTHOR]
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- 2008
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17. Supervised Learning.
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Gabbay, D. M., Siekmann, J., Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, del Cerro, Luis Fariñas, and Furukawa, Koichi
- Abstract
Supervised learning accounts for a lot of research activity in machine learning and many supervised learning techniques have found application in the processing of multimedia content. The defining characteristic of supervised learning is the availability of annotated training data. The name invokes the idea of a ‘supervisor' that instructs the learning system on the labels to associate with training examples. Typically these labels are class labels in classification problems. Supervised learning algorithms induce models from these training data and these models can be used to classify other unlabelled data. In this chapter we ground or analysis of supervised learning on the theory of risk minimization. We provide an overview of support vector machines and nearest neighbour classifiers~- probably the two most popular supervised learning techniques employed in multimedia research. [ABSTRACT FROM AUTHOR]
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- 2008
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18. Conservative Learning for Object Detectors.
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Gabbay, D. M., Siekmann, J., Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, del Cerro, Luis Fariñas, and Furukawa, Koichi
- Abstract
In this chapter we will introduce a new effective framework for learning an object detector. The main idea is to minimize the manual effort when learning a classifier and to combine the power of a discriminative classifier with the robustness of a generative model. Starting with motion detection an initial set of positive examples is obtained by analyzing the geometry (aspect ratio) of the motion blobs. Using these samples a discriminative classifier is trained using an online version of AdaBoost. In fact, applying this classifier nearly all objects are detected but there is a great number of false positives. Thus, we apply a generative classifier to verify the obtained detections and to decide if a detected patch represents the object of interest or not. As we have a huge amount of data (video stream) we can be very conservative and use only patches for (positive or negative) updates if we are very confident about our decision. Applying this update rules, an incrementally better classifier is obtained without any user interaction. Moreover, an already trained classifier can be retrained online and can therefore easily be adapted to a completely different scene. We demonstrate the framework on different scenarios including pedestrian and car detection. [ABSTRACT FROM AUTHOR]
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- 2008
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19. Intelligent Interfaces for Groups in a Museum.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, Cerro, Luis Fariñas del, and Furukawa, Koichi
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- 2007
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20. Innovative Approaches for Evaluating Adaptive Mobile Museum Guides.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, Cerro, Luis Fariñas del, and Furukawa, Koichi
- Published
- 2007
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21. Evaluation of Cinematic Techniques in a Mobile Multimedia Museum Guide Interface.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, Cerro, Luis Fariñas del, and Furukawa, Koichi
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- 2007
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22. Tracking Visitors in a Museum.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, Cerro, Luis Fariñas del, and Furukawa, Koichi
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- 2007
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23. Photorealistic 3D Modelling Applied to Cultural Heritage.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, Cerro, Luis Fariñas del, and Furukawa, Koichi
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- 2007
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24. Children in the Museum: an Environment for Collaborative Storytelling.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, Cerro, Luis Fariñas del, and Furukawa, Koichi
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- 2007
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25. Integration of Mobile and Stationary Presentation Devices.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, Cerro, Luis Fariñas del, and Furukawa, Koichi
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- 2007
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26. User Modelling and Adaptation for a Museum Visitors' Guide.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, Cerro, Luis Fariñas del, and Furukawa, Koichi
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- 2007
- Full Text
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27. Delivering Services in Active Museums via Group Communication.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, Cerro, Luis Fariñas del, and Furukawa, Koichi
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- 2007
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28. Report Generation for Postvisit Summaries in Museum Environments.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, Cerro, Luis Fariñas del, and Furukawa, Koichi
- Published
- 2007
- Full Text
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29. Detecting Focus of Attention.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, Cerro, Luis Fariñas del, and Furukawa, Koichi
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- 2007
- Full Text
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30. Cinematographic Techniques for Automatic Documentary-like Presentations.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, Cerro, Luis Fariñas del, and Furukawa, Koichi
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- 2007
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31. Adaptive Multimedia Guide.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Aiello, Luigia Carlucci, Baader, Franz, Bibel, Wolfgang, Bolc, Leonard, Boutilier, Craig, Brachman, Ron, Buchanan, Bruce G., Cohn, Anthony, Garcez, Artur d'Avila, Cerro, Luis Fariñas del, and Furukawa, Koichi
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- 2007
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32. Conclusions.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., and Manoonpong, Poramate
- Abstract
This book presents biologically inspired walking machines (four- and six-legged walking machines) interacting with their real environmental stimuli as agent-environment interactions. Different reactive behaviors of animals were investigated for the behavior design of the walking machine(s). On the one hand, the obstacle avoidance behavior, in analogy to the obstacle avoidance and escape behavior of scorpions and cockroaches, was implemented in the walking machines as a negative tropism. On the other hand, the sound tropism which mimics prey capture behavior of spiders is represented as a positive tropism. It was simulated on the four-legged walking machine. [ABSTRACT FROM AUTHOR]
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- 2007
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33. Artificial Perception-Action Systems.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., and Manoonpong, Poramate
- Abstract
Where Chap. 2 investigated the biologically inspired perception-action systems, this chapter focuses on applying the principles of the biological domain to create artificial perception-action systems. First, several preprocessing units of different types of sensory signals are presented. They are used to filter and recognize the corresponding sensory signals and they can be described as perception parts. Second, the neural control of the four- and six-legged walking machines, which generates and controls the locomotion of the machines, is described. Third, the combination of the neural preprocessing and the neural control is explained. It gives rise to the ability of controlling reactive behaviors such as obstacle avoidance and sound tropism. Finally, both behavior controls are merged under a so-called behavior fusion controller by applying a sensor fusion technique to give a versatile perception-action system. [ABSTRACT FROM AUTHOR]
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- 2007
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34. Performance of Artificial Perception-Action Systems.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., and Manoonpong, Poramate
- Abstract
In order to test the capabilities of the artificial perception-action systems, several experiments were carried out. First, the signal processing networks were tested with the simulated signals and the real sensor signals. Afterwards the physical sensors, the neural preprocessing and the neural control were all together implemented on the physical walking machine(s) to demonstrate different reactive behaviors. [ABSTRACT FROM AUTHOR]
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- 2007
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35. Physical Sensors and Walking Machine Platforms.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., and Manoonpong, Poramate
- Abstract
This chapter describes the development of the physical components that lead to the artificial perception-action systems. It begins with the descriptions of different physical sensors which are used to sense environmental information, followed by the details of the walking machines simulated in a physical simulation environment as well as the robots we have built. [ABSTRACT FROM AUTHOR]
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- 2007
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36. Neural Concepts and Modeling.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., and Manoonpong, Poramate
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This chapter presents methods and tools which are to be used throughout this book. It starts with a short introduction to a biological neuron together with an artificial neuron which is followed by the comparison of network structures between feedforward and recurrent neural networks. Then the discrete-time dynamical properties of the single neuron with a recurrent connection are described. Finally, artificial evolution is presented as a tool to develop and optimize neural structures as well as the strength of synapses. [ABSTRACT FROM AUTHOR]
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37. Biologically Inspired Perception-Action Systems.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., and Manoonpong, Poramate
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Most of this book is devoted to creating and demonstrating so-called artificial perception-action systems inspired by biological sensing systems (perception) and animal behavior (action). Thus this chapter attempts to provide the biological background for understanding the approach taken in this book. It begins with a short introduction to some of the necessary principles of animal behavior. Then it concentrates on the obstacle avoidance and escape behavior of a scorpion and a cockroach, and continues with the prey capture behavior of a spider. Here, attention is given to the biological sensing systems used to trigger the described behaviors. Furthermore, different morphologies of walking animals are presented as inspiration for the design of walking machine platforms. Finally, a biologically inspired locomotion control, called a "central pattern generator" (CPG), is also discussed. This concept is later employed to generate the rhythmic leg movements of the machines. [ABSTRACT FROM AUTHOR]
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38. Introduction.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., and Manoonpong, Poramate
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Research in the domain of biologically inspired walking machines has been ongoing for over 20 years [59, 166, 190, 199, 207]. Most of it has focused on the construction of such machines [34, 47, 216, 223], on a dynamic gait control [43, 117, 201] and on the generation of an advanced locomotion control [30, 56, 104, 120], for instance on rough terrain [5, 66, 102, 180, 192]. In general, these walking machines were solely designed for the purpose of motion without responding to environmental stimuli. However, from this research area, only a few works have presented physical walking machines reacting to an environmental stimulus using different approaches [6, 36, 72, 95]. On the one hand, this shows that less attention has been paid to walking machines performing reactive behaviors. On the other hand, such complex systems can serve as a methodology for the study of embodied systems consisting of sensors and actuators for explicit agent-environment interactions. [ABSTRACT FROM AUTHOR]
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39. Selection of the Model.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Torra, Vicenç, and Narukawa, Yasuo
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When an application needs a fusion mechanism, the developer has to solve an essential problem: the construction of the appropriate model. This corresponds to (i) the selection of an aggregation operator and (ii) the determination of its parameters. This process should take into account several factors. Some of them are highlighted here. [ABSTRACT FROM AUTHOR]
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40. Indices and Evaluation Methods.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Torra, Vicenç, and Narukawa, Yasuo
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This chapter reviews some of the existing tools for evaluating aggregation methods and their parameters. We focus on some indices for fuzzy measures (Shapley and Banzhaf), an interaction index, and the degree of disjunction. Other methods exist. The influence function and other tools such as grosserror sensitivity and local-shift sensitivity developed in robust statistics (see Section 2.2.6) are of interest here. The tools permit us to have some knowledge on how a particular estimator might behave when embedded in a real system. In particular, we have seen that the influence function of the arithmetic mean is unbounded while that of the median is bounded. [ABSTRACT FROM AUTHOR]
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41. From the Weighted Mean to Fuzzy Integrals.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Torra, Vicenç, and Narukawa, Yasuo
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In this chapter we review some aggregation operators for numerical information. While in Chapter 4 description was centered on functional equations, and operators were introduced as a natural consequence of some basic properties (unanimity, positive homogeneity, and so on), here, operators are introduced for greater modeling capabilities and generality. This progression into general aggregation operators leads to a review of operators that are particular cases of Choquet and Sugeno integrals. On the one hand, the Choquet integral generalizes not only arithmetic mean and weighted mean (the most widely used and well-known aggregation operators), but also OWA operators. On the other hand, the Sugeno integral generalizes weighted minimum, weighted maximum, and median operators. In the rest of this chapter we will use Choquet integral family to refer to aggregation operators that are generalized by the Choquet integral. In the same way, the Sugeno integral family will refer to aggregation operators that the Sugeno integral generalizes. [ABSTRACT FROM AUTHOR]
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42. Fuzzy Measures.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Torra, Vicenç, and Narukawa, Yasuo
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Most aggregation operators use some kind of parameterization to express additional information about the objects that take part in the aggregation process. Applying the jargon of artificial intelligence, we can say that the parameters are used to represent the background knowledge. For example, it is well known that in the case of the weighted mean, the weights — i.e., the weighting vector — play this role. In an application, we can use them to express the reliability of the information sources (sensors, experts, and so on). For example, when fusing data from sensors, we can express wich sensor is more likely to give data of better quality and which is more likely to give erroneous data. In a similar way, other aggregation functions use other parameterizations. [ABSTRACT FROM AUTHOR]
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43. Synthesis of Judgements.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Torra, Vicenç, and Narukawa, Yasuo
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In this chapter we study some aggregation operators for numerical information. The description is focused on results based on functional equations. Therefore, not only are the operators given, but also, at least for some of them, their characterization. We refer to these results as syntheses of judgements. Although the term could be used for any aggregation operator, we restrict its use to the case of characterizations using functional equations. [ABSTRACT FROM AUTHOR]
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44. Introduction to Functional Equations.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Torra, Vicenç, and Narukawa, Yasuo
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Functional equations are equations where the unknowns are functions. A well-known example of functional equation is the following Cauchy equation: (3.1)$$ \phi (x + y) = \phi (x) + \phi (y). $$ A function φ is a solution of this equation if, for any two values x and y, the application of φ to x + y equals the addition of the application of φ to x and to y. Therefore, the equation establishes conditions that functions φ have to satisfy. Typical solutions of this Cauchy equation are the functions φ(x) = αx for an arbitrary value for α. [ABSTRACT FROM AUTHOR]
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45. Basic Notions.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Torra, Vicenç, and Narukawa, Yasuo
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In this chapter we will review some of the concepts that are needed later in the book. In particular, we focus on measurement theory and some basic elements of probability theory and fuzzy sets theory. [ABSTRACT FROM AUTHOR]
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46. Levels of Organization in General Intelligence.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Goertzel, Ben, Pennachin, Cassio, and Yudkowsky, Eliezer
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Section 1 discusses the conceptual foundations of general intelligence as a discipline, orienting it within the Integrated Causal Model of Tooby and Cosmides; Section 2 constitutes the bulk of the paper and discusses the functional decomposition of general intelligence into a complex supersystem of interdependent internally specialized processes, and structures the description using five successive levels of functional organization: Code, sensory modalities, concepts, thoughts, and deliberation. Section 3 discusses probable differences between humans and AIs and points out several fundamental advantages that minds-in-general potentially possess relative to current evolved intelligences, especially with respect to recursive self-improvement. [ABSTRACT FROM AUTHOR]
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47. 3D Simulation: the Key to A.I.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Goertzel, Ben, Pennachin, Cassio, and Hoyes, Keith A.
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The proposal is a radical one — that human cognition is significantly weaker than we presume and AI significantly closer than we dared hope. I believe that the human mind is largely made up of tricks and sleights of hand that enamor us with much pride; but our pedestal might not be quite so high or robust as we imagine. I will pursue the argument that human cognition is based largely on 3D simulation and as such is particularly vulnerable to co-option by future advances in animation software. [ABSTRACT FROM AUTHOR]
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48. The Natural Way to Artificial Intelligence.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Goertzel, Ben, Pennachin, Cassio, and Red'ko, Vladimir G.
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The chapter argues that the investigations of evolutionary processes that result in human intelligence by means of mathematical/computer models can be a serious scientific basis of AI research. The "intelligent inventions" of biological evolution (unconditional reflex, habituation, conditional reflex...) to be modeled, conceptual background theories (the metasystem transition theory by V.F. Turchin and the theory of functional systems by P.K. Anokhin) and modern approaches (Artificial Life, Simulation of Adaptive Behavior) to such modeling are outlined. Two concrete computer models, "Model of Evolutionary Emergence of Purposeful Adaptive Behavior" and the "Model of Evolution of Web Agents" are described. The first model is a pure scientific investigation; the second model is a step to practical applications. Finally, a possible way from these simple models to implementation of high level intelligence is outlined. [ABSTRACT FROM AUTHOR]
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49. Program Search as a Path to Artificial General Intelligence.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Goertzel, Ben, Pennachin, Cassio, and Kaiser, Lukasz
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It is difficult to develop an adequate mathematical definition of intelligence. Therefore we consider the general problem of searching for programs with specified properties and we argue, using the Church-Turing thesis, that it covers the informal meaning of intelligence. The program search algorithm can also be used to optimise its own structure and learn in this way. Thus, developing a practical program search algorithm is a way to create AI. To construct a working program search algorithm we show a model of programs and logic in which specifications and proofs of program properties can be understood in a natural way. We combine it with an extensive parser and show how efficient machine code can be generated for programs in this model. In this way we construct a system which communicates in precise natural language and where programming and reasoning can be effectively automated. [ABSTRACT FROM AUTHOR]
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50. Universal Algorithmic Intelligence: A Mathematical Top→Down Approach.
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Gabbay, Dov M., Siekmann, Jörg, Bundy, A., Carbonell, J. G., Pinkal, M., Uszkoreit, H., Veloso, M., Wahlster, W., Wooldridge, M. J., Goertzel, Ben, Pennachin, Cassio, and Hutter, Marcus
- Abstract
Sequential decision theory formally solves the problem of rational agents in uncertain worlds if the true environmental prior probability distribution is known. Solomonoff's theory of universal induction formally solves the problem of sequence prediction for unknown prior distribution. We combine both ideas and get a parameter-free theory of universal Artificial Intelligence. We give strong arguments that the resulting AIXI model is the most intelligent unbiased agent possible. We outline how the AIXI model can formally solve a number of problem classes, including sequence prediction, strategic games, function minimization, reinforcement and supervised learning. The major drawback of the AIXI model is that it is un-computable. To overcome this problem, we construct a modified algorithm AIXItl that is still effectively more intelligent than any other time t and length l bounded agent. The computation time of AIXItl is of the order t·2l. The discussion includes formal definitions of intelligence order relations, the horizon problem and relations of the AIXI theory to other AI approaches. [ABSTRACT FROM AUTHOR]
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